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  1. #1
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default A move to Empire?

    With Empire: Total War on the horizon (Feb. 2009) and a new engine, with naval battles, cover, and huge possibilities, it might be simply better to transfer the mod to this game.

    I understand many of you have been loyally following the mod for a LONG time, and patiently waiting. I understand that work has definitely slowed down, with the loss of Bwain and some other team members, as well as art university taking all of my personal time away.

    However, as compromise for the long wait, I'd release a custom battle demo featuring The Empire, Orcs, Tomb Kings of Khemri, Dark Elves, Vampire counts, and Chaos Undivided for Medieval 2 in the close future.

    This obviously isn't a decision to set in stone, but I'd rather have the mod on the best engine possible, and the possibilities of an Empire: Total War mod seem far more expansive. Indeed, many of my frustrations on this mod have simply been a dislike for the Medieval 2 engine, with it's limited combat, buggy cavalry, and other annoyances.

    Of course, if the fanbase is totally opposed to this, then the mod will continue for Medieval 2.

    I appreciate any feedback.
    Last edited by Krazysigmarite; 11-06-2008 at 02:16.

  2. #2

    Default Re: A move to Empire?

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    A Demo!!!!!!!!!!!!!!!!!!!!!!!!!

    The whole game for empire? Well, whatever you want, just do it.
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  3. #3
    Member Member Pantsalot's Avatar
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    Default Re: A move to Empire?

    Well it is a good idea as long as all the current modders r up for it.
    If you rush this into a demo then you can take quite a break & you can
    have an early propaganda campaign to bring more mod's to it.

    Plus they say that Empire will be more easier to modify.

    There is not much of a need for sea battles for warhammer though, it's not well
    known the slightest for it.. nor is trade, but colonization is a possibility for certain
    factions such as the High Elves & Empire.

    & I'm sure there r some people that h8 the idea of having a Empire where the basis
    of it's combat is gunpowder, this could be their early substitute for it in Empire.
    Last edited by Pantsalot; 11-09-2008 at 17:58.

  4. #4

    Default Re: A move to Empire?

    Great news Krazy. I'd be happy to help out if there will be an Empire TW version. If you still want me in the team of course ;)

  5. #5

    Default Re: A move to Empire?

    OY!! well sounds great yall, but just wondering if melee units will work ok with empire being mostly gunpowder and all :S

  6. #6
    Member Member Pantsalot's Avatar
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    Default Re: A move to Empire?

    It wouldn't be difficult to get melee into it, there is still a lot of units
    in Empire that r purely melee for example the officers, the lancers & hussars &
    probably a lot of Africans, ottomans, Americans, Indians, etc.

  7. #7
    Member Member Taranaich's Avatar
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    Default Re: A move to Empire?

    I think until more is known about Empire's moddability/capabilities, it would be better to continue work on M2. However, you guys are in control of the mod, not us fans, so if you want to just get the demo out and then commit to planning for Empire I'm sure the fans won't quibble.

    I do have to say naval combat could be extremely interesting with the weird and wonderful ships (and beasties) of the Old World. Cover/environmental tactics is also great, and the "duel"-style combat between officers could be pretty awesome. Imagine a Chaos Champion duking it out with an Imperial Count, or an Orc Warboss battling a Dwarf Lord...

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  8. #8

    Default Re: A move to Empire?

    Hmm I'm not sure if the move is such a good idea. While i will be awesome to do sea battles with dwarf ironships fighting brettonian galleons along with the new engine and what not you shuold continue to work on the mod for medieval 2 until empire comes out.

  9. #9
    Master of Puppets Member hellenes's Avatar
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    Default Re: A move to Empire?

    Since its unknown how much of the RTW engine's (M2TW runs on a beefed up RTW engine) melee code is left in the new ETW engine....I would suggest to wait and see how this turns out...
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  10. #10
    New Member Member Lordy's Avatar
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    Default Re: A move to Empire?

    The thing is i think is that MTW2 is taylor made for Warhammer, the time zone the armies, the buildings, landscape etc.

    Infact Warhammer was based on these periods which is why i was hoping the mod would be on MTW2, but i wouldn't whine if we had a Warhammer mod on ETW, just aslong as a mod gets completed! :)

  11. #11
    Member Member essi2's Avatar
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    Default Re: A move to Empire?

    I think a move to Empire would be for the better
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