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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: not sure if this counts as a bug - movement question

    Well just don't do it over very long distances. It still works over 3-4 turns, right. Its not an EB thing, per se, more like if the path gets to complicated it cuts off the distance you can tell him to move in one turn, and it may just be that path-finding hasn't been optimised on the eb map.

    Foot
    Last edited by Foot; 11-06-2008 at 11:28.
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  2. #2
    Member Member zooeyglass's Avatar
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    Default Re: not sure if this counts as a bug - movement question

    Quote Originally Posted by Foot View Post
    It still works over 3-4 turns, right.

    Foot
    nope, it works over a turn and a quarter, just about. once i've moved my movement allowance for a turn, then it allows a full red and a bit of blue, but that is once the movement allowance is spent. pre that, it allows full green and a touch of red. like i said, it's not a problem, just a curiosity for me.

    thank you for your help!
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  3. #3

    Default Re: not sure if this counts as a bug - movement question

    Odd? I may work up to 5 turns on the route Alexandreia -> Antiocheia. But then again 3 out of 4 regions had paved roads built, which is in line with my idea that infrastructure of a province may have something to do with it...
    Last edited by Tellos Athenaios; 11-06-2008 at 12:13.
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  4. #4
    Member Member zooeyglass's Avatar
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    Default Re: not sure if this counts as a bug - movement question

    Quote Originally Posted by Tellos Athenaios View Post
    But then again 3 out of 4 regions had paved roads built, which is in line with my idea that infrastructure of a province may have something to do with it...
    i first noticed it across the steppe, north of pahlava's starting position. thought it might just be the steppe. however, i've just tried to do it up italy, and it's not worked there really, and the romans have plenty of roads. so.....who can say? pathfinding probably no?
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  5. #5
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: not sure if this counts as a bug - movement question

    I can echo that.....in provinces without roads there seems to be problems with the pathfinding AI, but IMHO this was the same in vanilla

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  6. #6

    Default Re: not sure if this counts as a bug - movement question

    same here, tho i sometimes manage to get into yellow(or even Cyan :D ) tho only with generals who have tons of range restrictions :/
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  7. #7
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: not sure if this counts as a bug - movement question

    is there a way of increasing the distance an army/diplomat/ whatever can travel in one turn? (by default, without roads)
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