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Thread: Re-enabling Units

  1. #1

    Default Re-enabling Units

    Hello, Forum

    In order to re-enable certain units (like the Vasci Armoured Shocj Inf.) in EB 1.1. do I only have to delete the sentence “and hidden_resource not_here” in the appropriate line of the export_descry_buildings.txt or must I delete even more ?

    Best Regards
    Marcel

  2. #2
    Member Member Cuchalain's Avatar
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    Default Re: Re-enabling Units

    Quote Originally Posted by darkangel87 View Post
    Hello, Forum

    In order to re-enable certain units (like the Vasci Armoured Shocj Inf.) in EB 1.1. do I only have to delete the sentence “and hidden_resource not_here” in the appropriate lines of the export_descry_buildings.txt or must I delete even more ?

    Best Regards
    Marcel
    No more, just all of “and hidden_resource not_here” that are relevant to the units you wish to re-enable, within the folder you've mentioned. I did it myself yesterday to get the Irish units back
    Last edited by Cuchalain; 11-07-2008 at 11:37.

  3. #3

    Default Re: Re-enabling Units

    Thank you.
    One more stupid question: what is the meaning of „instances“ in this connection ? In German “instances” has the same meaning as “circumstances”, which doesn´t make sense in regard to removing passages from the export_descr_buildings.txt

    Regards
    Marcel

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Re-enabling Units

    "instances" in this situation has the same meaning as "occurences".

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


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