I actually think it would be good if rather than having different movement speeds on the campaign map, artillery simply had areas that they can't go. As it is the different campaign map speed introduces an imbalance between unit types; as it is including artillery at all is a big liability due to the reduced movement it causes, while all-cavalry stacks are much more useful than they should be. With the obvious exception of the Mongols, it was my understanding that cavalry were not utilized for having greater mobility over long distances (outside of smaller raiding operations), but for their value on the battlefield itself.

I like the idea that all units should have equivalent movement speed at least on roads, it would make the value of building good infrastructure better (especially if railways make a significant appearance). Perhaps artillery could only have a movement penalty for moving cross-country, while really tough terrain such as swamps or mountains, would only be passable for infantry.

Quote Originally Posted by Wausser
Try the Europa Barbarorum mod for RTW
So are ranged siege weapons built the same way as rams etc in EB? I always thought that would make more sense, or else for them to more common as mercenaries since I believe that was generally how siege engineers operated, i.e., for the highest bidder.