------------------------------------------------------------------------------------------
EDIT: Conquest for Spain: AGGRESSIVE (original thread title)
Due to the effects and aftermath of the Spanish bug this thread (and all the efforts put into it)
was eventually and regretably abandoned. Sad but true. - Axalon
------------------------------------------------------------------------------------------
Spain, Expert, Redux.
i guess this is supposed to be one of the hardest factions in Redux Total War.
popular opinion, including axalon's guide, says to build up, and that using quality troops later is the way to go, instead of getting in an arms race with the moors and possibly losing or not getting anywhere.
In the original conquest for Spain thread, William the Silent had as many as 82 years w/o attacking any other factions.
I however had much success attacking very early in the game. attacking as early as turn #1.
I would like to share my strategy and moves with you for possible discussion, critique, and to maybe even reform your strategy.
i think this aggressive strategy is much more effective, and very quickly gets you the entire Iberian peninsula and more.
here it goes:
1st turn:
Train Spanish Spearman in Castille
Build fort in Leon for peasants
Jack up taxes in Castille to maximize profit
2nd turn: sent everything to cordoba
Train feudal cav in Castille, and peasants in leon
Moors retreat from Cordoba.
3rd turn:
Move newly trained peasants and feudal cav to Cordoba to maintain loyalty.
Train Spanish swordsmen and peasants. built blacksmith in Leon, and fort in Cordoba and started to Build a metalsmith in Castille.
4th turn:
Build swordsmith in Leon.
more peasants in Leon and now Cordoba
Trained feudal archers in Castille w/ the 300 or so florins i had left.
moved swordsmen down in Cordoba, and moved Leon's peasants into castille so i could move taxes up to very high.
5th turn:
Building horse breeder in Castille and bowyer in Cordoba(archer units are 100 men, with low upkeep,
and they are a nice change up to massive amounts of peasants. they can actually be used)
train feudal cav, and 2 more peasant units.
put everything into Cordoba, and invaded Granada with all available non-peasant troops.
6th turn:
The Moors try to retreat to the keep in Granada. troops that didn't fit into there keep got
ransomed for almost 600 florins, and i received another 750 for taking the province. (destroyed buildings)
lowered taxes in Granada, and assaulted keep with the following units:
5 star Prince, 2x Spanish swordsmen, 3x reg spearmen,2x feudal infantry 1x feudal cav.
moved the rest to Cordoba to prepare attack on morocco and defend Cordoba in case of attack.
then i moved 100 peasants to Granada to ensure loyalty.
trained archers, reg spearmen, and swordsmen.(who are now recruitable in Leon)
started building metalsmith in Leon, and christian shrine in Cordoba.
moved my warship over to straights of Gibraltar to at least delay a possible Moorish naval invasion of Cordoba or Granada and secure the coastline.
7th turn: assault on Granada succeeded, any remaining survivors were ransomed back for another 500 florins.
attacked Spanish ship in hopes of getting them off my shores.
trained: feudal KNIGHTS in castille, archers, spanish swordsmen, and light halberd that are available in Granada.
remaining non-peasant troops in Granada moved to Cordoba.
100 peasants moved to Castille to jack taxes back up to VH.
building armourer in Castille, and christian shrine in Granada.
8th turn:
my warship has won the battle.
NOW is the time to attack morocco.
my 5 star prince leads an impressive stack down into the Moorish North African province.(2 units of Spanish swordsmen, almost 3 full units of feudal cav, 105 feudal infantry, 3 units of reg spearmen, 100 archers, and 40 more feudal archers)
my emissary has scouted ahead and sees a rather unflattering Moorish army.
(100 each of Moorish cav, infantry and warriors, as well as 406 slave militia, and 20 some odd camel archers.)
a unit of peasants and light halberds are moved to Cordoba.
training: feudal knights, archers, light halberds.(florins almost depleted after that)
9th turn:
even with half a stack of the Moorish sultan's men moved into morocco, they decide to run away. i receive 3000+ florins for the capture of morocco.
i have enough troops built to maintain loyalty in all provinces, and move the same prince's army into Algeria where there are 1000 men waiting.
but i decide against it, as i would be outnumbered almost 2 to 1, and not have enough troops leftover to maintain loyalty.
i train light halberds, feudal knights, archers, Spanish swordsmen, and crossbows available in newly acquired morocco.
started royal estate in Castille, shipwright in Granada.
10th turn:
i will build even more spearmen, 2x archers, light halberds and Spanish swordsmen to prepare for an eventual attack on Portugal and Aragon, and still have enough men to keep everyone happy.
i decide to have my men hold back in morocco, and make an attack on Portugal.
the attack on Portugal of course worked, and they fled and weren't ransomed. so i have portugal now.
surprisingly portugal made an attack on leon, but one of my princes was there with a few units and took care of business.
after just 10 short turns, i have managed to knock the almos out of Spain, and have a secure border at morocco. I also have knocked off the Portuguese and am a turn or two away from owning the entire peninsula due to having recruiting capabilities in many provinces, as well as some nice standing armies. this of course is possible due to much lower upkeep costs than in vanilla MTW.
Bookmarks