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  1. #1
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Crappy New FM?

    what about gaining traits ancillaries in cities? I believe both get it. but for the other people, as well as I, would like a definitive answer
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    Member Member Valion's Avatar
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    Default Re: Crappy New FM?

    Hey guys what does loyalty and disloyal actually do to a FM other than decreasing the cost to bribe?
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Crappy New FM?

    Quote Originally Posted by Valion View Post
    Hey guys what does loyalty and disloyal actually do to a FM other than decreasing the cost to bribe?
    Like all personality traits, it does not do anything directly, but influences the acquisition of other traits and ancillaries. Disloyal characters are more likely to develop corruption and similar traits.
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    Member Member zooeyglass's Avatar
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    Default Re: Crappy New FM?

    Quote Originally Posted by Celtic_Punk View Post
    what about gaining traits ancillaries in cities? I believe both get it. but for the other people, as well as I, would like a definitive answer
    i have just had three different casse FMs stay in ynys-mon and get "ynys-duvall - island of darkness" as a trait, while my faction leader was governing it. that is to say, they all trained, one after the other, while he was there running the show. unfortunately i didn't try putting all three of them in at the same time to see if more than one of them could train at the island of darkness concurrently - perhaps i should try that next.

    anyway, that suggests that if the governor of a given settlement has got everything he can out of certain buildings for gaining management skill, then others can come and do likewise. i'm building up a school now to test that out.
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

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