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Thread: Sacking and Revolts

  1. #1

    Default Sacking and Revolts

    I have a quick question, and through my days of skimming through this page, I can't seems to figure it out.

    When you take a city, destroy all the buildings and exterminate the populace then leave it, is there a chance the settlement will revolt to the former owner, and return with a massive gold chevron army? I remember quite a few instances in vanilla RTW of this happening. It throws me off, because of being unable to sack enemy cities then sail away, I have to stay and rebuild. And especially if it's a province I don't really want, it's irritating. Has this occurrence been taken out of EB?

    I realize this is probably a pretty common question or just a stupid one, but could someone let me know?

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Sacking and Revolts

    Yep, this will happen some time and there's nothing that can be done about it since it is hardcoded rebellion programming. If you think a town is just going to go back to a faction, you can just gift it to them when you leave. This may spawn an army, but it is usually not as strong as a rebellion army spawn.


  3. #3
    Member Member ludwag's Avatar
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    Default Re: Sacking and Revolts

    If you destroy the barracks and stuff, they only spaw freed slaves I think. They are just funny to kill, and no challenge

  4. #4

    Default Re: Sacking and Revolts

    Hmmmm...rebellions slaves aren't easy - once I took out Arabia and several rebellions broke out where full stacks of slaves were spawned. Unfortunately these slaves all had double gold chevrons and consequently were uber-tough and destroyed any units that they engaged in melee combat (also if I recall their rocks actually became fairly deadly). Also being in the middle of no-where created recruitment problems - it took several phalanx stacks to put down the rebellion.

  5. #5

    Default Re: Sacking and Revolts

    Sacking and running?one of my hobbies :D
    afaik they mostl spawn slaves but ~20% of the spawned units are troops from the area. I REALY enjoy doing it:
    1. you get a lot of money by burning down evrything(and a lot of fun because you were evil )
    2. enemy can't train high level troops there for some time and has to lower taxes
    3. they pull of their main armies.
    4. slaves are not as cheap to "maintain" as Skirmishers(or did i get this wrong?)
    5. they make exellent training dolls for lancers and archers
    -> thus weakening their armies which can be easily routed and are only usefull as cannon fodder during seiges
    Last edited by Ca Putt; 11-10-2008 at 14:00.
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  6. #6

    Default Re: Sacking and Revolts

    Quote Originally Posted by duncan.gill View Post
    Hmmmm...rebellions slaves aren't easy - once I took out Arabia and several rebellions broke out where full stacks of slaves were spawned. Unfortunately these slaves all had double gold chevrons and consequently were uber-tough and destroyed any units that they engaged in melee combat (also if I recall their rocks actually became fairly deadly). Also being in the middle of no-where created recruitment problems - it took several phalanx stacks to put down the rebellion.
    I think that may be from 1.0 where the lethality of slaves was 1 - same as arrows, so they chewed through a lot of things. They are much weaker in 1.1. Don't worry about em, they're easy experience.

  7. #7
    The Forgotten one Member Onehandstan's Avatar
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    Default Re: Sacking and Revolts

    I've noticed that slaves can be pretty tough when the need arrises, I had to defend a town once with I think two units of Lugoae and a unit of slaves and the slaves got more kills (I still lost the town)
    If Vanilla was a toilet, it'd be clean
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  8. #8

    Default Re: Sacking and Revolts

    I sacked Alexandria as Carthage once - they started some sand wars, and I wasn't planning on doing that for a few more decades. I ripped everything down. It was glorious. As for the corpse of Alexander.... well, it made good firewood.

  9. #9
    Member Member Dutchhoplite's Avatar
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    Default Re: Sacking and Revolts

    You...did...what...

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  10. #10
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Sacking and Revolts

    I've fought double gold chevron slave armies, but with an army of spartans they were no worry to me. most of my spartan units are 2-3 silver chevs. 8 Spartan hoplites, plus 1 general, 2 hippeis, 2 cretan archers, 1 akonisai, 2 peltestai, plus 1 mercenary, usually a heavy sword of a wilderness culture like celts or thracians. Unstoppable army. Even if the shit hits the fan this army keeps kicking baddy's teeth in. The only problem is reupping the numbers of the spartans. I usually only use this army for attacks with in the greek quarter, but right now they are right by modern istanbul, taking out the pontic city there, and then onto Pergamon.

    Spartans are boss. lol.
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