Quote Originally Posted by Squid View Post
You do realize that using a mod folder is not as simple as just copying all the files into the mod folder directory right?
Quote Originally Posted by Aradan View Post
To elaborate on the above, there are text files that contain paths to models, textures and whatnot, which should be changed.
(Note: I gave up on the mymod attempts shortly after my last posts; I'm trying to remember exactly all the problems I was having then. I presently am using the main DATA folder; backups of the original text files were made. I have not attempted to mod descr_strat as I want to get my other changes in and "passed" first.)

I didn't think it would be that easy; when I tried simply viewing one of the cities the player faction controlled in the battle map, I got a CTD for missing building files. However, I didn't modify any of them - and my understanding was that if the mod didn't find the file in the mymod folder, it would look in the DATA folder.

I have no further info (and show_err did not display any error message) for the CTD on AI turn; since I was getting multiple CTDs brought on by changing folders, I went back to the vanilla folder, vanilla files, and started from scratch there.

Thus far, all of my unit (and building) mods seem to be working (absent any changes to descr_strat or using a MOD folder) with the exception that I have been unable to "vocalize" any of the units in the battle map. I have stuck with using vanilla sound files, at first adding ", my unit name" to an existing unit, then copying the entire sound code for an existing unit and replacing the name with my new unit. Neither method has worked. Right now, I'm not particular which sound comes out so long as one does; if I have a vanilla Hastati unit, selecting on the unit plays a "Hastati!" wav (or thereabouts); yet if I copy the code (for light, medium, and heavy) of the Hastati and substitute my unit name, no wav plays.