how did they get gold ranks? I can not be their temple, becouse I had just sacked that city and destroyed all the buildings. Thats how they spawned
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how did they get gold ranks? I can not be their temple, becouse I had just sacked that city and destroyed all the buildings. Thats how they spawned
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when rebel units spawn they are given upgrades automatically. Thats how that happened.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Because it is 1: random scripting and/or 2: look at the governor's building and the regional MIC. They all give experience bonus to Apeleutheroi. That was made to encourage the AI to build regional MICs even when it does not enable any new units.
EDIT: Wait, is it really all random as Foot says? I though the city size and MIC level had some influence.
Last edited by Aemilius Paulus; 11-13-2008 at 23:59.
I have fought an army of similar composition in Arabia - they are absolutely devastating. I would strongly suggest NOT sending heavy infantry against them as you will be chopped to bits in melee. Using missle units or phalanxes is the only way to go as they stop them from being able to get in close.
Perhaps you fought them in 1.0 before their nerfing. They were given a 0.9 lethality by mistake, probably intended value was 0.09 (an increase from their initial 0.04).
Actually my testing of slingers show that unit experience does not make any significant difference to missiles. By giving them 3 levels of weapon upgrades they became utterly devastating (about 60% more kills), but 9 levels of experience didn't make any perceivable difference to a non-experienced unit, at best it was a 4% increase in kills.Originally Posted by Aemilius
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It's easy. They've got lousy lethality.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I don't know. If the freed Slaves truly have two gold chevrons, as it seems to me, than they are going to be some pain, especially with those AP rocks that they throw. The base attack may be low, but with the upgrades... I've heard people saying that one gold chevron Apeleutheroi are pretty devastating, but the worst I've fought were one silver chevron slaves, which I easily slaughtered with unupgraded Akontistai & Pantodapoi. Who knows? However you're right in some degree as 0.06 lethality is pretty bad.
Freed slaves are the #1 funnest unit to kill in the game IMO. They rout so easily and can't hurt a fly - a unit of some chariots could rout and destroy a unit of gold chevron freed slaves in VH difficulty, at least in my experience.
Have fun killing them all.
Last edited by The_Brittunculi; 11-15-2008 at 07:17.
Yeah, but have you fought the two gold-chevron Apeleutheroi? There is a big difference, or at least in my opinion. Although their melee lethality is low, think of those AP rocks they throw. With two gold chevrons, those rocks can have an AP attack of as high as 9 (with two gold chevrons), and with a high ammo (for a missile thrown before charge) of 8. That AP attack, btw is going to take off 50% of your unit's armour. Think sligers and then about three/four times worse.
You guys are forgetting unit sizes play a huge role in all this. cavalry can be butchered by skirmish units on huge unitsizes because they get bogged down and totally outnumbered. this is the slaves' only advantage... 200 men vs 100 cavalry? 2-1 = ouch time.
think of agincourt only instead of mud, slaves.
Last edited by Celtic_Punk; 11-15-2008 at 17:19.
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