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  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default New recruitment system

    link

    So you don't individually tax different provinces anymore, you don't have to recruit armies in different cities and then annually get then manually get them all to march to a destination and join them up. You can just go to your general, and go, "I want this, this and this," and then they're built all around him and they automatically come to him.

    So no more puny stacks to go chasing down (I hope).

    Wonder how exactly this is going to work hopefully you can only recruit when in allied/home territory.
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  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: New recruitment system

    Quote Originally Posted by Oaty View Post
    So no more puny stacks to go chasing down (I hope).
    That's the idea, anyway. We can only hope it actually works out that way.


    Quote Originally Posted by Oaty View Post
    Wonder how exactly this is going to work hopefully you can only recruit when in allied/home territory.
    From what CA has said, I get the impression that you *can* recruit additional units when in enemy territory, but that it won't be advisable. The reason for that is if while on campaign a general orders additional units, they could easily be intercepted by the enemy before they can link up with his army.

    So you can call for reinforcements if you want, but there's a good chance they'll never reach you.
    Last edited by Martok; 11-16-2008 at 20:45. Reason: gah
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  3. #3
    Member Member amritochates's Avatar
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    Default Re: New recruitment system

    This has the potential to be either the best thing to happen to TW games or a monumental cockup.
    The key here shall be much ignored and little understood facet of the TW series since RTW, namely path-finding.

    What they are attempting here is that instead of individually queing up units at different locations and then combining them to form an army, you click on the general himself and are presented with a global/local list of units available that are then selected.

    Now comes the crucial part, if CA is smart then units will be recruited as mercenary units are now done, i.e on recruitment they shall automatically be part of the army. However based on what has been said so far it seems more likely that units will be recruited at different locations and will be attempt to join the general as was previously done in RTW with drop-points.

    If that comes to pass I fully expect to see a greater magnitude of tiny stacks each endevouring to join the main stack yet being constantly frustrated by both terrein obstacles as well as enemy/rebel units.

    and yes the glass is half empty.
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  4. #4
    Member Member Eusebius86's Avatar
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    Default Re: New recruitment system

    Quote Originally Posted by amritochates View Post
    This has the potential to be either the best thing to happen to TW games or a monumental cockup.
    The key here shall be much ignored and little understood facet of the TW series since RTW, namely path-finding.

    What they are attempting here is that instead of individually queing up units at different locations and then combining them to form an army, you click on the general himself and are presented with a global/local list of units available that are then selected.

    Now comes the crucial part, if CA is smart then units will be recruited as mercenary units are now done, i.e on recruitment they shall automatically be part of the army. However based on what has been said so far it seems more likely that units will be recruited at different locations and will be attempt to join the general as was previously done in RTW with drop-points.

    If that comes to pass I fully expect to see a greater magnitude of tiny stacks each endevouring to join the main stack yet being constantly frustrated by both terrein obstacles as well as enemy/rebel units.

    and yes the glass is half empty.
    Or maybe they'll make it so that when you recruit a unit(s) it is automatically in the stack? Kind of like with mercs, except you have to wait 1 turn? Anything to avoid tiny little stacks everywhere...

  5. #5
    Member Member Polemists's Avatar
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    Default Re: New recruitment system

    I actually hoping it works more like crusades. The idea of depending on where you are it's easier to get certain kinds of troops and harder to get other kinds of troops to you. Also being able to click, pay, and you get them.

    Obviously there should still be limits based on cities and populations, and mercs will always make nice cannon fodder.

  6. #6

    Default Re: New recruitment system

    Pretty sure it was stated somewhere (probably earlier article) that the general can only do this if he's within friendly terrority (or in other words, only the nearby cities supply the troops for him). If he was in america then it's say Boston and New York if he's near them that supplies the troops and not from Europe or further away.

  7. #7

    Default Re: New recruitment system

    Quote Originally Posted by amritochates View Post
    Now comes the crucial part, if CA is smart then units will be recruited as mercenary units are now done, i.e on recruitment they shall automatically be part of the army. However based on what has been said so far it seems more likely that units will be recruited at different locations and will be attempt to join the general as was previously done in RTW with drop-points.
    That would be much better, in fact.
    Because soldiers magically popping directly in the army seems more of a total dumbing-down of the game than an improvement.
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