The "permanent unrest" that some town have (Taras) are not intentional and just seems to happen without a cause.
Personally I don't think there is enough unrest and it should be far more common for outlying settlements to rebel, forcing players to use bigger garrisons. Look how long it actually took Rome to pacify Italy or in the Imperial period 3/4 legions to garrison Britain.
"Tell them I said something......"
Pancho Villa
Completed; Rome AD14!
Your town was just conquered, you're a young man, you've got skills with a weapon, and most of your friends are in the same boat. Are you just gunna sit around and take it?
'Who Dares WINS!' - SAS
"The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows
Who knows? If it's a enough day we may all end up Generals!"
Plus you don't have to be a male of military age to cause unrest - even women and children can cause unrest by, for example, throwing rotten vegetables and acts of petty crime.
Or over come small contingents of police! woo riooooots
'Who Dares WINS!' - SAS
"The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows
Who knows? If it's a enough day we may all end up Generals!"
Some seemingly permanent unrest may be caused by enemy spies. AI spies get a lot of subterfuge, just as AI generals gain stars. With such high skill they are very difficult to weed out from your cities.
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