Sorry for asking a question that a member has answered, but since I am very new here, exceptionally new to Rome: Total War and such, so I would like are there any ways to shorten the time for producing a unit (like a Cataphract) or so?
Sorry for asking a question that a member has answered, but since I am very new here, exceptionally new to Rome: Total War and such, so I would like are there any ways to shorten the time for producing a unit (like a Cataphract) or so?
Find your export_descr_unit.txt file. It is in the Data folder in your RomeTW installation. Find entry for Catapracts, you can use Ctrl-F combination for this.
Here, the number with red, inticates number of turns for that unit, change it whatever you like.Code:type barb peasant briton dictionary barb_peasant_briton ; Barbarian Peasants category infantry class light voice_type Light_1 soldier barb_peasant, 60, 0, 0.7 attributes sea_faring, hide_improved_forest formation 1.2, 1.8, 2.4, 2.4, 6, horde stat_health 1, 0 stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1 stat_sec_attr no stat_pri_armour 3, 1, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 2, -2, 3, 2 stat_mental 0, low, untrained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 150, 100, 20, 30, 150 ownership britons
hope this helps..:)
Last edited by HeroSK; 11-20-2008 at 16:28.
Oh yes, thank you very much!
Do note that from 1 turn and above the AI will have the same ability as you in that it takes them just as long to recruit the unit as it takes you to recruit that unit. However if you make it take 0 turns to recruit a unit it will only be 0 turns for you. This doesnt mean you get the unit in the same turn but when you queue up 6 units you get all of them in the next turn, here is where the AI wont be able to keep up with you as they never 'queue' units as you can, they just recruit 1 unit per turn (at most).
So "imo" you should never go below 1 turn recruitment time for units so the AI wont be lagging behind in recruited and you can just wals over them.
The only real use for 0 turn recruitment is for militia that can be called on in sieges. Arm the mob!
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