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  1. #1

    Default How to shorten the time for producing a unit

    Sorry for asking a question that a member has answered, but since I am very new here, exceptionally new to Rome: Total War and such, so I would like are there any ways to shorten the time for producing a unit (like a Cataphract) or so?

  2. #2

    Default Re: How to shorten the time for producing a unit

    Quote Originally Posted by Yuezhi View Post
    Sorry for asking a question that a member has answered, but since I am very new here, exceptionally new to Rome: Total War and such, so I would like are there any ways to shorten the time for producing a unit (like a Cataphract) or so?
    Find your export_descr_unit.txt file. It is in the Data folder in your RomeTW installation. Find entry for Catapracts, you can use Ctrl-F combination for this.

    Code:
    type             barb peasant briton
    dictionary       barb_peasant_briton      ; Barbarian Peasants
    category         infantry
    class            light
    voice_type       Light_1
    soldier          barb_peasant, 60, 0, 0.7
    attributes       sea_faring, hide_improved_forest
    formation        1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health      1, 0
    stat_pri         1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  3, 1, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      0, low, untrained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 150, 100, 20, 30, 150
    ownership        britons
    Here, the number with red, inticates number of turns for that unit, change it whatever you like.

    hope this helps..:)
    Last edited by HeroSK; 11-20-2008 at 16:28.

  3. #3

    Default Re: How to shorten the time for producing a unit

    Oh yes, thank you very much!

  4. #4
    Notepad user Member Red Spot's Avatar
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    Default Re: How to shorten the time for producing a unit

    Do note that from 1 turn and above the AI will have the same ability as you in that it takes them just as long to recruit the unit as it takes you to recruit that unit. However if you make it take 0 turns to recruit a unit it will only be 0 turns for you. This doesnt mean you get the unit in the same turn but when you queue up 6 units you get all of them in the next turn, here is where the AI wont be able to keep up with you as they never 'queue' units as you can, they just recruit 1 unit per turn (at most).

    So "imo" you should never go below 1 turn recruitment time for units so the AI wont be lagging behind in recruited and you can just wals over them.

  5. #5
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: How to shorten the time for producing a unit

    The only real use for 0 turn recruitment is for militia that can be called on in sieges. Arm the mob!

    Building for the Future of METW

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