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    Default New map not working - Stringtable error.

    I made a new map, just to see if I could make a very simple one work. It's a 50 by 50 square with some water around it, with two regions: Ay and Bee. The cities are First and Second, respectively.

    Someone, PLEASE tell me what's wrong with this.



    It says that it "can't find region name "Ay" in descr_regions.txt, line 7, in the stringtable".

    descr_regions_and_settlement_name_lookup.txt:
    Code:
    Ay
    First
    Bee
    Second
    descr_regions.txt:
    Code:
    Ay
    	First
    	carthage
    	Libyans
    	41 233 73
    	none
    	5
    	5
    Bee
    	Second
    	greek_cities
    	Libyans
    	191 143 209
    	none
    	5
    	5
    descr_strat.txt:
    Code:
    settlement
    {
    	level city
    	region Ay
    
    	year_founded 0
    	population 6500
    	settlement_tax 51
    	plan_set default_set
    	faction_creator carthage
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type market market
    	}
    	building
    	{
    		type temple_of_justice temple_of_justice_temple
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    faction	greek_cities, comfortable caesar
    denari	5000
    settlement
    {
    	level city
    	region Bee
    
    	year_founded 0
    	population 6000
    	settlement_tax 51
    	plan_set default_set
    	faction_creator greek_cities
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type temple_of_victory temple_of_victory_temple
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    }
    my_campaign_regions_and_settlement_names.txt:
    Code:
    {Ay} Ay
    {First} First
    {Bee} 	Bee
    {Second} 	Second
    Last edited by SSJVegetaTrunks; 11-26-2008 at 19:28.

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