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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Perhaps you should try "Run Europa Barbarorum" rather than "Validate Installation" first. That said, if it doesn't work post the results of the validation in a thread in the tech help forum; either your existing one or a new one.
    Last edited by bovi; 11-22-2008 at 17:53.

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  2. #2
    Member Member Cyrus's Avatar
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    Default Re: EB 1.2 released

    It tells me it cant locate the file.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
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  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by bovi View Post
    That said, if it doesn't work post the results of the validation in a thread in the tech help forum; either your existing one or a new one.
    ...

    Having problems getting EB2 to run? Try these solutions.
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  4. #4

    Default Re: EB 1.2 released

    So to clarify, all the EB 1.1 fixes are in the 1.2 patch?


  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Yes. Or, no. More precisely: The effects of the permanent fixes are in 1.2, but the actual fixes as they were in 1.1 are not, since the client ruler system is reimplemented.

    I've been able to install 1.2 and start a new campaign as Carthage. The defeat theme is working, not tried client rulers yet. On the main option screen it has V1.2 in the corner, but when I click on Libyan spear men and Carthage body guard on the battle map they don't speak there unit name.... Are these units not included in the Punic voice mod?
    I've questioned Shigawire about this, and that is "okay", those voices are not recorded yet.
    Last edited by bovi; 11-22-2008 at 22:11.

    Having problems getting EB2 to run? Try these solutions.
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  6. #6
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: EB 1.2 released

    The "unit names" are not priority. Most important is voice commands, responses to those commands, and such..


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  7. #7
    Prefect of Judea (former) Member Pontius Pilate's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Shigawire View Post
    The "unit names" are not priority. Most important is voice commands, responses to those commands, and such..
    so most of Carthage's units will not speak Punic when you click on them? so when you will you be able to here the language, when giving orders and such? what do you mean exaclty by voice commmands.


    Quote Originally Posted by Cyrus View Post
    Ok installation completed but to acces 1.2 do i still use the same icon as 1.1 or is there another one 'cause i cheked in the 1.2 folder and there are no icons
    so there should be a 1.2 icon in the start menu? what if there isn't one.
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  8. #8
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Pontius Pilate View Post
    so most of Carthage's units will not speak Punic when you click on them? so when you will you be able to here the language, when giving orders and such? what do you mean exaclty by voice commmands.
    I mean things like

    "Units, Group!"

    "Cavalry, form three lines!"

    "Yes sir!" (in choir)

    "Chaaarge!"



    That's what I mean.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  9. #9

    Default Re: EB 1.2 released

    Quote Originally Posted by Pontius Pilate View Post
    so there should be a 1.2 icon in the start menu? what if there isn't one.
    Why should there be? It's a *patch*.
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  10. #10
    Member Member Darth Stalin's Avatar
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    Default Re: EB 1.2 released

    Thus will the EB 1.2 be improved with new voices and corrected spellings etc.?
    I'm downloading it from FileFront and I've very recently started my Romani campaign on EB 1.1 with "minimods pack" installed... and now I'm very seriously thinking on what to do now... as the minimod pack and ALX.exe work quite OK.
    Maybe I'll compare the EBBS files and sth more... and maybe it's an easy way to implement 1.2 changes into that pack?
    Or else I'll ask the mod-pack author, what is he going to do...

    The problem is, that in such a w ay I'll never finish my Romani campaign, as I alway want to play the most complete EB version... :(
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