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  1. #1

    Default Re: EB 1.2 released

    Finishing your campaign in an older EB version is probably the best way - thats my opinion at least. All late versions are awesome enough so its still a great experience even if there might be a newer and better version out. I'm also still continuing my 1.1 save game.

    Another option would be to install EB 1.2 to a different folder and start a second campaign and then play both campaigns. Its too confusing though to RP two campaigns simultaniuosly - if you ask me...
    Men create the gods in their own image. (Xenophanes)
    Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager. (Arcanis)


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    The Exile - Basileion Kydonias AAR

  2. #2
    Legatvs Member SwissBarbar's Avatar
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    Default Re: EB 1.2 released

    will cities still vanish when i build a type IV gov. and then withdraw my general from the city?
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  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Cities don't vanish.

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  4. #4
    Legatvs Member SwissBarbar's Avatar
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    Default Re: EB 1.2 released

    very good in 1.1 they did (well they were still there, but like ghost-cities)
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  5. #5

    Default Re: EB 1.2 released

    Quote Originally Posted by SwissBarbar View Post
    very good in 1.1 they did (well they were still there, but like ghost-cities)
    Can u explain this further?

  6. #6
    Legatvs Member SwissBarbar's Avatar
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    Default Re: EB 1.2 released

    when you build a type 4 governement and have the city ruled by a FM, it can happen, that when you withdraw this FM from the city, the city "disappears". What i mean is, that it becomes transparent on the strategymap, as if it was not your city. You still can click on it and build stuff etc., but if you want to see it "lighted up" like your other cities (incl. stuff like the visual display where you see that something is built or recruited in this city) you have to move a spy or a unit of soldiers near that city.

    here's an up-to-date example from my Hayasdan Campaign (EB 1.1)

    Last edited by SwissBarbar; 12-06-2008 at 20:48.
    Balloon-Count: x 15


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  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by SwissBarbar View Post
    when you build a type 4 governement and have the city ruled by a FM, it can happen, that when you withdraw this FM from the city, the city "disappears". What i mean is, that it becomes transparent on the strategymap, as if it was not your city. You still can click on it and build stuff etc., but if you want to see it "lighted up" like your other cities (incl. stuff like the visual display where you see that something is built or recruited in this city) you have to move a spy or a unit of soldiers near that city.

    here's an up-to-date example from my Hayasdan Campaign (EB 1.1)

    That's a RTW bug and I think it is just chance that it happened to have anything to do with the client-ruler system in your instance. Move a family member to/from that town, it should reappear. If not, just wait and it will eventually gain its sight back.


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