very goodin 1.1 they did (well they were still there, but like ghost-cities)
very goodin 1.1 they did (well they were still there, but like ghost-cities)
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
when you build a type 4 governement and have the city ruled by a FM, it can happen, that when you withdraw this FM from the city, the city "disappears". What i mean is, that it becomes transparent on the strategymap, as if it was not your city. You still can click on it and build stuff etc., but if you want to see it "lighted up" like your other cities (incl. stuff like the visual display where you see that something is built or recruited in this city) you have to move a spy or a unit of soldiers near that city.
here's an up-to-date example from my Hayasdan Campaign (EB 1.1)
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Last edited by SwissBarbar; 12-06-2008 at 20:48.
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
Is this version of EB mod-foldered?
'Only the Dead Have Seen the End of War' Plato
'Ar nDuctas' O'Dougherty clan motto
'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides
'Forth Eorlingas!' motto of the Riders of Rohan
'dammit, In for a Penny, In for a Pound!' the Duke of Wellington
what-foldered?![]()
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
I suppose its only trivial (considering the new Client System anyway), but the only time I've had a city "disappear" was when I moved a client ruler out of Kabalaka as Hayastan (I was seeing how far I could march him into AS territory for some reason).
Who knows the mysterious ways of RomeTW.exe ?
Sorry if this has been asked, but this thread has something like 5-6 pages and I do not have time to read all of it (Search Function did not find anything), so here is the question: Is it OK if I have modded EDU when I install 1.2? Would the changed units stats affect 1.2? I have backups and I could replace the modded version with the backups, but I would like for the stats to remain the same in 1.2 without having to go through and mod them again.
Also, I was going to install Darth Stalin's Cohors Evocata/Imperial Cohort/Imperial Gallic Helmet skin fix on my 1.1, which I am still playing since I have to finish my Romani campaign. So, will that cause any incompatibility with 1.2? Or does 1.2 actually fix that problem by itself, meaning that the skin fix will cause incompatibilities?
The EDU is overwritten when you install 1.2. If you put the old one back, you will have an inconsistent installation. Finish your campaigns on 1.1 before upgrading to 1.2, you'll have to start a new campaign then as it is savegame incompatible. As for which submods that are compatible with 1.2, you'll have to see what is said in each of those.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
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