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  1. #1
    Legatvs Member SwissBarbar's Avatar
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    Default Re: EB 1.2 released

    very good in 1.1 they did (well they were still there, but like ghost-cities)
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  2. #2

    Default Re: EB 1.2 released

    Quote Originally Posted by SwissBarbar View Post
    very good in 1.1 they did (well they were still there, but like ghost-cities)
    Can u explain this further?

  3. #3
    Legatvs Member SwissBarbar's Avatar
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    Default Re: EB 1.2 released

    when you build a type 4 governement and have the city ruled by a FM, it can happen, that when you withdraw this FM from the city, the city "disappears". What i mean is, that it becomes transparent on the strategymap, as if it was not your city. You still can click on it and build stuff etc., but if you want to see it "lighted up" like your other cities (incl. stuff like the visual display where you see that something is built or recruited in this city) you have to move a spy or a unit of soldiers near that city.

    here's an up-to-date example from my Hayasdan Campaign (EB 1.1)

    Last edited by SwissBarbar; 12-06-2008 at 20:48.
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  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by SwissBarbar View Post
    when you build a type 4 governement and have the city ruled by a FM, it can happen, that when you withdraw this FM from the city, the city "disappears". What i mean is, that it becomes transparent on the strategymap, as if it was not your city. You still can click on it and build stuff etc., but if you want to see it "lighted up" like your other cities (incl. stuff like the visual display where you see that something is built or recruited in this city) you have to move a spy or a unit of soldiers near that city.

    here's an up-to-date example from my Hayasdan Campaign (EB 1.1)

    That's a RTW bug and I think it is just chance that it happened to have anything to do with the client-ruler system in your instance. Move a family member to/from that town, it should reappear. If not, just wait and it will eventually gain its sight back.


  5. #5
    Legatvs Member SwissBarbar's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    That's a RTW bug and I think it is just chance that it happened to have anything to do with the client-ruler system in your instance. Move a family member to/from that town, it should reappear. If not, just wait and it will eventually gain its sight back.

    yes, you're right, if i move the FM back, the town appears. and if i remove the fm again it disappears again.

    i asked because gov IV seem to be more important in EB1.2
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  6. #6
    Savaran Commander Member Hound of Ulster's Avatar
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    Default Re: EB 1.2 released

    Is this version of EB mod-foldered?
    'Only the Dead Have Seen the End of War' Plato

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  7. #7
    Legatvs Member SwissBarbar's Avatar
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    Default Re: EB 1.2 released

    what-foldered?
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  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Hound of Ulster View Post
    Is this version of EB mod-foldered?
    Yes, EB v1.2 is completely mod-foldered.


  9. #9
    Member Member Parkev's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    That's a RTW bug and I think it is just chance that it happened to have anything to do with the client-ruler system in your instance. Move a family member to/from that town, it should reappear. If not, just wait and it will eventually gain its sight back.
    I suppose its only trivial (considering the new Client System anyway), but the only time I've had a city "disappear" was when I moved a client ruler out of Kabalaka as Hayastan (I was seeing how far I could march him into AS territory for some reason).

    Who knows the mysterious ways of RomeTW.exe ?

  10. #10
    Guest Aemilius Paulus's Avatar
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    Default Re: EB 1.2 released

    Sorry if this has been asked, but this thread has something like 5-6 pages and I do not have time to read all of it (Search Function did not find anything), so here is the question: Is it OK if I have modded EDU when I install 1.2? Would the changed units stats affect 1.2? I have backups and I could replace the modded version with the backups, but I would like for the stats to remain the same in 1.2 without having to go through and mod them again.

    Also, I was going to install Darth Stalin's Cohors Evocata/Imperial Cohort/Imperial Gallic Helmet skin fix on my 1.1, which I am still playing since I have to finish my Romani campaign. So, will that cause any incompatibility with 1.2? Or does 1.2 actually fix that problem by itself, meaning that the skin fix will cause incompatibilities?

  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    The EDU is overwritten when you install 1.2. If you put the old one back, you will have an inconsistent installation. Finish your campaigns on 1.1 before upgrading to 1.2, you'll have to start a new campaign then as it is savegame incompatible. As for which submods that are compatible with 1.2, you'll have to see what is said in each of those.

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