LordCurlyton
I'm dreaming of a Saba campaign so somewhat interested in this. I guess the simplest way would be to use a hackerish way, i.e.
1) Decide which generals should be available where. Available general units are
Code:
steppe general rauxsa-alanna baexdzhyntae
hellenistic general lonchophoroi
eastern general persian cavalry
african general numidian nobles
germanic general gastiz
italic general campanian cavalry
celtic general neitos
2) Using DESCR_REGIONS.TXT as a reference, update export_descr_buildings. E.g., to allow recruitment of Hellenistic General in Tamane(Qataban) one can add a line
Code:
recruit "hellenistic general lonchophoroi" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
BTW I've been amazed to see how EB team bypassed the restriction on the number of hidden resources by the means of bit flags :)
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