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  1. #1
    Crazy Russian Member iamphet's Avatar
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    Default Re: Sab'yn and Client Rulers

    LordCurlyton
    I'm dreaming of a Saba campaign so somewhat interested in this. I guess the simplest way would be to use a hackerish way, i.e.

    1) Decide which generals should be available where. Available general units are
    Code:
    steppe general rauxsa-alanna baexdzhyntae
    hellenistic general lonchophoroi
    eastern general persian cavalry
    african general numidian nobles
    germanic general gastiz
    italic general campanian cavalry
    celtic general neitos
    2) Using DESCR_REGIONS.TXT as a reference, update export_descr_buildings. E.g., to allow recruitment of Hellenistic General in Tamane(Qataban) one can add a line
    Code:
    recruit "hellenistic general lonchophoroi" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    BTW I've been amazed to see how EB team bypassed the restriction on the number of hidden resources by the means of bit flags :)
    Last edited by iamphet; 01-12-2009 at 12:45.



  2. #2
    Crazy Russian Member iamphet's Avatar
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    Default Re: Sab'yn and Client Rulers

    I believe below are all settlements without recruitable generals
    Code:
    Gerrha(Gerrhaia_Arabia)
    Terhazza(Eremos)
    Augila_settlement(Augila)
    Petra(Sinai)
    Meroe(Kush)
    Homna(Maketa)
    Bostra(Nabataia)
    Axum(Diamat)
    Carna(Main)
    Ubar(Zufar)
    Patala(Sind)
    Sabata(Hadramaut)
    Maryab(Saba)
    Tamane(Qataban)
    So corresponding EDB entries will look like
    Code:
    ; Gerrha(Gerrhaia_Arabia)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
    ; Terhazza(Eremos)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    ; Augila_settlement(Augila)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    ; Petra(Sinai)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
    ; Meroe(Kush)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
    ; Homna(Maketa)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
    ; Bostra(Nabataia)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    ; Axum(Diamat)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
    ; Carna(Main)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
    ; Ubar(Zufar)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    ; Patala(Sind)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
    ; Sabata(Hadramaut)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    ; Maryab(Saba)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    ; Tamane(Qataban)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    Last edited by iamphet; 01-12-2009 at 14:57.



  3. #3

    Default Re: Sab'yn and Client Rulers

    Cool but I believe you can leave Terhazza out in any case. Isn't that the unreachable desert settlement?
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  4. #4
    Crazy Russian Member iamphet's Avatar
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    Default Re: Sab'yn and Client Rulers

    Sure, I just didn't want to change automatically generated lines ;)



  5. #5

    Default Re: Sab'yn and Client Rulers

    Quote Originally Posted by iamphet View Post
    I believe below are all settlements without recruitable generals
    Code:
    Gerrha(Gerrhaia_Arabia)
    Terhazza(Eremos)
    Augila_settlement(Augila)
    Petra(Sinai)
    Meroe(Kush)
    Homna(Maketa)
    Bostra(Nabataia)
    Axum(Diamat)
    Carna(Main)
    Ubar(Zufar)
    Patala(Sind)
    Sabata(Hadramaut)
    Maryab(Saba)
    Tamane(Qataban)
    So corresponding EDB entries will look like
    Code:
    ; Gerrha(Gerrhaia_Arabia)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
    ; Terhazza(Eremos)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    ; Augila_settlement(Augila)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    ; Petra(Sinai)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
    ; Meroe(Kush)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
    ; Homna(Maketa)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
    ; Bostra(Nabataia)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    ; Axum(Diamat)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
    ; Carna(Main)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
    ; Ubar(Zufar)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    ; Patala(Sind)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
    ; Sabata(Hadramaut)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    ; Maryab(Saba)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    ; Tamane(Qataban)
                    recruit "YOUR GENERAL HERE" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    ok so I dump the above code into my export_descr_buildings file? Anything else I need to do? Thanks for the fix btw.

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Sab'yn and Client Rulers

    Quote Originally Posted by HayGuy View Post
    ok so I dump the above code into my export_descr_buildings file? Anything else I need to do? Thanks for the fix btw.
    No. Yes. You need to choose the general (type of bodyguard) for each province. There is no general unit called YOUR GENERAL HERE.

    Having problems getting EB2 to run? Try these solutions.
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  7. #7
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Sab'yn and Client Rulers

    For northern Arabian cities (Bosra,...) a lonchophoroi like unit could be used, as they were a popular unittype in the later game. Other arab cities, well I guess the Saby'n citizen cavalry unit is the next best thing. Though possibly the Saby'n noble infantry could be used as well.

  8. #8

    Default Re: Sab'yn and Client Rulers

    Okay,
    how do I assign the Arabian bodyguard unit as a gov4 recruitable unit?

  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: Sab'yn and Client Rulers

    Quote Originally Posted by bovi View Post
    You need to choose the general (type of bodyguard) for each province. There is no general unit called YOUR GENERAL HERE.
    What is unclear? IAmPhet has posted the code, now replace with your general choice.
    Last edited by bovi; 02-15-2009 at 00:02.

    Having problems getting EB2 to run? Try these solutions.
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  10. #10

    Default Re: Sab'yn and Client Rulers

    Followed the instructions above and still doesn't work for me.

    Extract of my EDB.txt file ....

    ; ------------------------------- RECRUITABLE GENERALS-----------------------
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
    ; Gerrha(Gerrhaia_Arabia)
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
    ; Terhazza(Eremos)
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    ; Augila_settlement(Augila)
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8................

    Puzzled....anyone shed any light?

    Also tried rebuilding Type 4 govt from scratch.....is it not save game compatable?

  11. #11

    Default Re: Sab'yn and Client Rulers

    From validation tool....

    Changed file: .\eb\data\descr_model_battle.txt (expected checksum 62d3d0f9b2618ec123ffb7245dca012c, got c9610c6b5b59b2bcf6433a1fb657de80)

    Changed file: .\eb\data\export_descr_buildings.txt (expected checksum 9cb8429b70bc7d1ffea8dff2204de65d, got edd557e92ad13a48a886ab458d012554)

    Changed file: .\eb\data\scripts\show_me\ebbs_script.txt (expected checksum 0d80ca932253456f44c501775624cc3e, got 89019077da877d2941e784e1d131a09c)

    Changed file: .\ebchecklist.txt (expected checksum 7913b820b101fe190d4355157cc0c529, got 84a725d5e2806a753130821d33f770b0)

    Running alex with the supplied hak.

    Also now have an undying family.....oldest member 105, next 102....think my game is frelled!

  12. #12
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Sab'yn and Client Rulers

    Quote Originally Posted by HFox View Post
    Followed the instructions above and still doesn't work for me.

    Extract of my EDB.txt file ....

    ; ------------------------------- RECRUITABLE GENERALS-----------------------
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
    ; Gerrha(Gerrhaia_Arabia)
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
    ; Terhazza(Eremos)
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    ; Augila_settlement(Augila)
    recruit "african general numidian nobles" 0 requires factions { gauls, scythia, romans_brutii, britons, dacia, thrace, romans_scipii, spain, greek_cities, macedon, parthia, carthage, numidia, egypt, seleucid, pontus, armenia, romans_julii, germans, saba, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8................

    Puzzled....anyone shed any light?

    Also tried rebuilding Type 4 govt from scratch.....is it not save game compatable?
    (I don't know, if you're sill interested in an answer, but for everyone, who encounters the same problem)

    There are two possible positions to enter your text. One ist for the nomads and another ist for the gov IV buildings. The second one is needed to allow the recruitment of generals in gov IV buildings, but I'd recommend to copy the lines in both passages.

    But I've an additional question, how or where is it defined, that a unit is a general for recruitment. I.e. I want to make an Arabian General Unit with the same skin and stats as the Sabean Medium Cavalry, what do I've to do for that?

    PS: Sorry for my bad english, I'm german.
    Last edited by Kival; 12-11-2009 at 19:46.

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