You could use some formation submods, do a search in the forum.
Alltogether, AI Behaviour is hardcoded in RTW, to see realistic behaviour on strat+battle map we will have to wait for EBII.
XSamatan
You could use some formation submods, do a search in the forum.
Alltogether, AI Behaviour is hardcoded in RTW, to see realistic behaviour on strat+battle map we will have to wait for EBII.
XSamatan
1.2 fixes - Updated regularly. Latest news from 2009-02-01.
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Yeah, I hope too...
But it will made life a lot harder for the Spearmen corps... No more free experience bonus caused by enemy suicide charges!?! Actually, I exploit these stupid ai behaviours to silver-chevroning my spearmen. I had a nice habit to camp 5-7 spearmen units, coupled with 1-2 missile units on bridge in the campaign map, especially against horsemaster factions... Easily picks the ai who try to attack my men in small chunks of poor horsemen and sometimes archers, but I post these odds because IT WAS EXTREMELY RARE for me to get 3 full stacks of sauromatae attack my spartans head - on... Ohhh... what an evil kings, or stupid generals, the Sauromatae had...
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
I've installed Sinuhet's AI formations mod and I really don't see a difference.
Maybe I installed it incorrectly? I installed TWFanatic's Phalanx mod and another afterwards and maybe those changed the ai formations?
Came up against three stacks from Epirus after I seiged their capital.
My army was about 8 levy phalanx formations, 5 Thessalian cavalry units, my general, two Agrianes assault infantry units (for the flanks of the phalanx) and the rest was Creten mercenary archers.
The first stack was about half skirmisher cav, half Illyrian hvy inf.
The second was a mixed bag of some mixed phalanx, mixed cav and skirmishers.
The third was half hoplite and half skirmisher....
Luckily for me, they didn't all come at me at once.... They were delayed.
The second was particularly hard as it included some elite phalanx units.
Luckily for me, Phalanx pikes from the front, Agrianes from the sides and Norman-style cav charges from behind turned them to swiss cheese...
The rest was mopped up by the lads from Crete.
Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης
The ai formation mod didn't make it (AI Battle Formation MOD, soory for their modders... )... I test on river battle... 1 KH Bodyguard, 5 Hoplitai, without any missile supports, and the 2 Full stack Saka armies (each consist of 8 medium-to-good cataphracts, 8 light horse archers, and 4 cataphracts with bows)...(note: no chevrons or upgrades added)
The Saka commander (the AI!!!) must be quite crazy.... ramming their horsemen against my spearmen directly, and if you want more shocking info, their HA joins the fray directly to their grave....
How to improve the ai?me from their "Stupidity"
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
There's no real way to improve the AI. It's hardcoded, as was stated before.
There are some minor improvements noticeable by using the addons, as they have an improved AI, but it's still hardcoded.
Best way to manage that problem is simply not to exploit the AI dumbness.
In river battles, let them cross the river from the beginning or withdraw your inital blocking force after some time. In most cases the AI is way too dumb to use alternative routes in river battles.
darn. the worse odds I've got (and I tried that just a few minutes ago) was 3:200, regardless of whether I faced a fullstack or halfstack;
I experimented with a 9-men Syrian Archer army and move_character some of my enemy's armies (mostly halfstacks) into a 9-tiled area, leaving 1 tile for the syrian archers. unfortunately when I tried to attack them, their supposed reinforcements (from the 9-tiled area around them) do not show up (on the pre-battle screen) and the odds are the same (3:200) for whether I attacked a 1500 men fullstack or a 700 men halfstack of similar unit compositions
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