Results 1 to 25 of 25

Thread: Tips for a new Redux player? (2nd ED)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Tips for a new Redux player? (2nd ED)

    So I've started up an English campaign, but I admit I'm at a bit of a loss as to what I should do first. (In case it matters, I'm playing Normal difficulty with the Large unit setting.)

    As it appears that troops are more expensive now, I decided to first build a couple money structures (trading posts, improved farmland, etc.). Also, I'm holding off on recruiting units until I have a little bit more of an economy going.

    I'm curious as to what the rest of you guys do in the beginning. Any input or advice would be appreciated.
    Last edited by Axalon; 01-16-2014 at 02:37. Reason: update...
    "MTW is not a game, it's a way of life." -- drone

  2. #2

    Default Re: Tips for a new Redux player?

    1. I make sure I can hold Normandy by moving units over there (there are no real threats on the British Isles).
    2. Work on economy.
    3. Work on upgrades for units (valour, armour).
    4. Built fleet around the Isles that is superior.
    5. Then take all of the Isles. Now I cannot be invaded anymore.
    6. Try to take Flanders (they have great spearman).
    7. Destroy France.
    Last edited by William the Silent; 11-25-2008 at 09:38.

  3. #3

    Default Re: Tips for a new Redux player?

    Post regarding size-settings relocated...
    Last edited by Axalon; 04-27-2011 at 22:44. Reason: update...

  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Tips for a new Redux player?

    Thanks for the words of wisdom, gentlemen. I shall endeavor to put them to good effect.

    Also, I think I might restart the campaign with the unit size setting at Normal. Although I'm not the greatest MTW player in the world, I'd still just as soon not handicap the AI any more than it already is.
    "MTW is not a game, it's a way of life." -- drone

  5. #5

    Default Re: Tips for a new Redux player?

    Hi all redux players, new and old, some general thoughts here....

    The more I think of this thread the more brilliant I think it is. However, the redux sub-forum and the entire redux area here at the ORG is essentially not for me (I probably know almost everything there is to know about redux so I personally have little or very limited use for this forum, after all I created MTW-redux). So, who is it for then? It is for you guys!

    It is not supposed to function as a place were I provide you people with various statements that now this and that has been released or happened. And, its sole purpose is not to be a place were you turn to when you got a problem of some kind! It’s supposed to be a place were you guys, the redux players, can share and discuss your experiences and information with each other (you don’t even have to be active players at the moment)! And, it is ok to post here even if you don’t have a problem or a question on your hands! I really can’t see why it seems to be a problem for so many people to understand that simple fact. How about *just* sharing information and experiences with each other! Hell, I might even learn something as well!

    Now, since I know that there are plenty of redux players out there I think all this is a bit ridiculous. I mean in just december alone we probably had more than a 100 new players of redux, still this forum was fairly inactive because I (and apparently all others) was busy with other things. To put it frankly here, my job is not to be the driving force of this forum nor should it be dependant on me (at all!). It should be you guys that make things happen here, not I! Now, the redux sub-forum here at the ORG provides all of you with a unique and golden opportunity to share information and experiences with other players that play the exact same game! Use this opportunity!


    Martoks thread here is excellent grounds to work on so why don’t start using it? I mean not all of you will instantly become MTW-redux skilled veteran players? Why don’t start sharing your insights and discoveries with other players? After all, it is not the same game as the original and there probably are a "market" for this! Here are some ideas and suggestions for you guys to get you started:
    • What are the things to watch out for in reduxed campaigns?
    • What problems are there with using same tactics or strategy’s in the original game?
    • Which differences should you bare in mind when start playing redux campaigns compared to the original version?
    • Which units provide the most bang for the buck?
    • Which strategy will ensure that you will not be swept away from the map?
    • Which factions are the most dangerous foes?
    • Etc. etc. etc.


    Stuff like that for instance or just sharing your views and opinions to other new players on these five-six areas. Perhaps someone even wants to write a guide or dicta on some faction for others to use, or start a poll on reduxed something. I'm all for that! The guidelines and topics for this particular and excellent thread is the title for it. Everything else should be posted somewhere else (for obviously official or general stuff for instance, at least I, use the regular thread).

    There also is a fully dedicated sister-thread just around the corner that is meant deal with tactics, battles and all stuff related to that right over here. There we all have a dedicated area to discuss or debate either actual battle reports and/or tactics in general for redux so we all can study it for reference and actually learn something out of it. If “you” got something that is not covered by these two threads, start a new one! I mean there must be something that is worth sharing or something well worth discussing or asking about? There are no shortage of players here, the only a shortage we have are people willing to share and exchange information and experiences with each other. I mean, come on people, this is ridiculous. These threads and the entire redux sub-forum are there for you, use 'em! So….

    Since I am hardly the right or best person (after all, I am too accustomed to reduxed circumstances) to provide information and experiences suitable for new redux players, who will it be then? Take it away, who ever you are!


    - Cheers
    ----------
    You people do as you will of course, but I think it is pity not to use a great
    and excellent chance when its there....
    Last edited by Axalon; 01-12-2009 at 23:46. Reason: Ghastly English

  6. #6
    Member Member Geezer57's Avatar
    Join Date
    May 2005
    Location
    Wichita, Kansas USA
    Posts
    890

    Default Re: Tips for a new Redux player?

    Hello to all Redux players!

    I'm about ninety years into my first Redux campaign, still figuring a few things out. I've been a little slow in solving the tech tree, so only recently puzzled out how to build most of the quality 100-man units. Thus, most of the better units in my current armies are the smaller ones (20, 40, or 60 man units).

    I've noticed the AI almost exclusively builds armies out of 100-man units as soon as they're developed. This is resulting in a bit of a problem for me: there's a 16-unit limit on the battlefield. My armies tend to have between 800-950 men on the field, the AI armies have been in the 1400-1500+ range. Even though my units are often of slightly higher quality, the sheer numbers are proving daunting at times.

    Anyone else encountered this issue? <Or are you all jaded veterans who've long gotten past such trivia>
    Last edited by Geezer57; 01-19-2009 at 20:10.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  7. #7
    Prussian Musketeer Member Faenaris's Avatar
    Join Date
    Jan 2004
    Location
    Belgium.
    Posts
    348

    Default Re: Tips for a new Redux player?

    EDIT: I took the liberty of editing in a copy here of the text ‘ol Faenaris is referring to in his post here. The original post (no:277) is located in the regular redux-thread. It seemed like he would want that… In the spoiler folks… - Axalon
    -----------------------------


    Spoiler Alert, click show to read: 

    England rules the waves ... if She has ships

    A fine aspect about the Redux campaign is that you have a LOT of turns to play around with(around 500 if I'm not mistaken). I'm a slow and methodical player who uses the sledgehammer technique. I turtle, build up and once ready, I swoop down on my enemy and knock em out in a few turns using a rather small but advanced army. No skirmishing and all that, no sirree! So, when I booted the campaign, I went for little old England. Island, pretty safe from invasions (in the beginning at least), opportunity for rebel-smashing, ... What more could you want as a first time Redux player?

    Being the chicken that I am, I opted for a Normal difficulty. I never quite liked giving the AI bonusses ("what do you mean, those peasants whooped my king?!") and while I could overlook the Hard difficulty, the Very Hard was just a bridge too far. Besides, it's my first game and I wanna try out the mod a bit. Thus said, thus done.

    England starts off with Normandy, Wessex, Mercia and that's about it. Alrighty, let's build up. A quick glance at the unit roster made me drool. Light infantry, regular infantry, longbows, feudal longbows, four kinds of light cavalry, ... What to pick? I had read that Longbows dominated ranged warfare in Redux, so, 4 feudal longbows coming up! The units were rather small and their upkeep seemed rather low. Some units had an upkeep of 15 florins! My memory fails me a lot of times nowadays, but I do think I remember having to pay a lot more upkeep in the original MTW. Then again, in the original MTW, you made too much money too fast and as such, paying upkeep was a moot point. Besides, the lower the upkeep, the larger the armies of the AI will be and massive battles is what the audience wants! And me too. Héhé.

    As for the buildings, I was glad to see that the turns required for the buildings were more sensible. One turn for a low-level fort or blacksmith, that's the spirit! While I'm a patient man, clicking turn after turn just to see a building finished isn't exactly fun either. Reasonable build times are the keyword. Sure, a citadel takes over 12 turns and costs 12000 florins (which is a lot in Redux), but that's normal. It's a huge castle. But in MTW, you had to wait around 10 turns to get a simple castle running. Not fun.

    The economy in Redux is much more agrarian-based, so, I went nuts with the farm upgrades. 1 turn for 10% improvement, 2 turns for 20% improvement, ... It might seem pointless at first, but after upgrading my provinces to 100%, my monthly income went from 800 and no armies to 2.3k with 2 full stacks. I'm quoting from memory, so the actual digits might be way off. :)
    So, after I got those 4 feudal longbowmen, I noticed a lot of mercenaries were available. Not the kind of units everyone can produce, but real mercenary units like Mercenary Spearmen and such. Even some Norse ones, but those were pricey. So, I went on a shopping spree, got me a nice stack of them with some light infantry of my own mixed in. And I invaded Wales.

    The rebels ran away from my glorious army and I started building up Wales. Flushed with victory, I invaded Northumbria. They ran away again. I consolidated, disbanded the mercs and trained two regular stacks. Light infantry, regular infantry, some longbows, ... and Feudal Champions. Five soldiers in a unit. A bandit stack appeared in Mercia and I wanted to see those Champions in action. So, 5 champions versus 60 light spearmen. When I ordered the charge, they crashed into the spearformation and even when taking them head-on (not a smart thing to do when the other guy has a long pointy stick and you don't), they butchered them. Not a single casualty and 50 dead spearmen. I was whooping with joy. Those champions are a treat. There is even a 1-man unit of champions. Must be Chuck Norris.

    Anyhow, things were running fine. I raised a third stack in Wessex because France was getting itchy. They grabbed Brittany and Flanders. “Flemish spearmen? WOOP WOOP!”. I'm from Flanders myself, so I beamed with patriotic pride to see my countrymen represented in Redux. Thanks, Axalon! Anyway, I wanted to get Scotland under my heel, but the turn before I launched the invasion, the Frogs attacked! Indeed, a full stack of Frenchies dropped onto the British Peninsula! Quite outrageous. No way they are taking Scotland, even if they were rebels. My land! So, I declared war without blinking and invaded Scotland.

    They simply had some Flemish Spearmen, some Frankish spearmen and two Royal Knights. What could go wrong? My combination of Regular Infantry, two longbows, some regular archers and light infantry would make mincemeat out of them. And I had a unit of Feudal Champions too! Piece of cake, right? Wrong. The battle was long and bloody and I just made it out. A full stack was grinded into dust (even the Champions bit the dust too, which shocked me after their first victory) and I had to ship over the other stack in the North just to keep Scotland pacified. Provinces are really harder to keep in line, but that's a plus. No more easy invading with just a few units. :) I also noticed that Longbows really outrange normal archers (which is ... normal) and the rate-of-fire was excellent. Volley after volley after volley. Granted, the Flemish didn't go down that easily, but they were armoured to the teeth. But my Longbowmen really tore the Frenchies a new one. If only they made it out alive ... Running out of ammo and being forced in a desperate counter-attack isn't good for their health. And in the end, it was for naught. The province rebelled and I had to withdraw the second stack.

    I could have continued the war, but it was a test run. I decided I would increase difficulty a notch (to Hard) and try my hand at the Germans. Always had a softspot for Swabia and the HRE. So, I'm going to start that one and finish it. I'll suffer more setbacks like the Scotland Incident, but that's alright. Getting smashed by an unknown unit teaches you respect for it ... and the AI who has constructed it. And besides, this time the HRE must build-up it's empire by fighting Rebels, the Poles and the Norse. More time to expand, control and enjoy. So, Germany it is!

    Wonderful mod, Axalon. Really stunning. It might seem to onlookers that I'm trying to suck-up, but this mod REALLY is that good. I played Medmod and MTWXL, good mods in their own right, but Redux takes my fancy. No more era-progression, loooooads of turns, lots of big armies duking it out, ... I can't wait to crusade against the Moors or the Saracens. And I haven't even fought the Scourge of the North, the Norse! So many things to do. I'm wishing this week never ends, I need more time with Redux, dang it!


    Since I'm still rather newish to Redux (and I already dropped one hunk of a post in another topic that should have gone to this thread), I would like to give some hints and trinkets of advice. Don't take my gospel as truth though, I'm still new at Redux-gaming and I'm far from the most experienced player there is. But I disgress.

    *When you boot Redux, there are only about 8 playable factions. That doesn't seem a lot and while you can mod the mod, I would advice you to play a bit first. You'll see why there are only 8 factions after a while. Sure, you can play as the Norse with some modding, but since their infantry can whoop Chuck Norris and make baby Jesus cry, you will probably steamroll Europe a bit faster. Just a bit though, Redux has enough trick up its sleeves to stop rushers.

    *You got over 500 turns to play, take it slow. Don't rush or do the blitzkrieg all over again. It just might work, but Redux will bite your head off if you overextend yourself. I'm a rather slow player, but even I have to carefully plan some invasions in order to keep my behind intact.

    *Agriculture makes a whole lot more money than trading. Trading does give money, but it is significantly less than in Vanilla MTW. Building up your farms will reward you with cash and cash is the key in Redux. It's scarce, you will have to make tough decisions on whether to build that Keep now (4000 florins a piece and it takes quite some turns to even make 4K a turn) or to train some more infantry. So, build up the farms, Luke. The Force will be with you. Just protect the farms too. Nothing hurts more than see your juicy grainfields go up in smoke.

    *The unitroster is more straightforward and rather huge. You have light infantry, regular infantry, heavy infantry. You have got archers. You got feudal infantry, spearmen or archers. There are also Royal variants of those units. You got militia, cavalry in a lot of different flavours. Very impressive and clear on what they do. READ the unit descriptions. Regular infantry will squish Light Spearmen, but Flemish Spearmen will give them a nasty knock on the head. You will feel a bit lost when you start your first campaign, but you will get the hang of it after your first dozen turns and your first few battles.

    *Numbers mean nothing. There are 5-man or even 1-man units, but those will happily smash bigger units if you become too confident. Numbers can help, but don't think that having more "peeps" will bring you victory.

    *Don't forget to use archers and cavalry. The Norse will eat your infantry for breakfast and mock your heavy infantry. They are nasty, but not arrow-proof.

    *Rebellions are a bigger factor. Right from the bat, some of your provinces will be below 100% happiness, despite having some troops stationed there. Don't neglect those provinces. A two-stack rebellion is going to ruin your day, even if it's just Peasant Cavalry. I always go for 5 or 6 units for garrisoning. Bit excessive, but the garrisons are cheap and can serve as an emergency army in a pinch.

    *Don't forget you can have a civil war on your hands! I thought I had it covered when playing as The Germans, but it did happen. Lost me a few provinces and troops (a whole crack stack ran over to the other side!) and since I was fighting off the Lithuanians (and the odd 2 stack Almohads who invaded French-controlled Flanders), I had a few frantic and nail-biting turns to get my stuff together and snatch victory from the maws of defeat!

    (More observations will come once I play more.)
    Last edited by Axalon; 08-24-2010 at 23:51. Reason: update...
    Signature by Atterdag

    "Hunde, wollt ihr ewig leben?" ("Dogs, do you want to live forever?") - Frederick II of Prussia at the battle of Kolin when adressing his fleeing Prussian soldiers.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO