Ah... actually, the thing on the Rinsui's updates page is still a beta. But perhaps a little less beta than before with every weekly update. You can now use the Akagi, Zensen, Choson and Karazai in Multiplayer (custom) battles, and they should be pretty well balanced. For some, however, the descriptions do not fully match their real abilities. For example, some of the archers have a rather long range to compensate for less accuracy (or less frequency of volleys), but there isn't anything to point that out yet. At the moment I'm thinking about how (and whether) to actually list the "complete" stats of all units in the descriptions; actually the attack power numbers and such are far from telling the whole story behind RTWs battle mechanics. For example: take a 2-handed unit. With the same attack and defense values as a single-handed unit it will always win against the latter hands down. Why? Because the actual attack animation is faster.
The question is now: Should I actually point out *all* the numbers of major importance in the long unit descriptions (or even the short descriptions), or should I rather "keep it a mystery why those fierce-looking guys with poleaxes always win"...? Well, I know why, but should the player also know?
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