Damn if we do, damn if we don't
I think we need some extensive play-testing to see that they are not monstrously over-powered. Like I said before, the idea with four of the game's statistically most powerful and comparably equipped bodyguards (Armenian, Sacae, Bactrian and Parthian bodyguards) is that in the player's hands, it should be able to defeat the AI's bodyguard unit due to the added melee weapons. So, in idea the statistically "weakest" of the four (Or at least intended to be), the Sacae bodyguard should in the player's hands be able to defeat late Bactrian bodyguards under AI control and vice versa. The reference point here is the player's advantage against the AI. The emphasis is that these four should be comparably strong, not equally strong, but still strong enough so that in the player's hand they are able to defeat the AI counter-part (There isn't that much we can do about the AI).
The original concern was that the Parthian bodyguard was particularly weak in this sense (In the player's point of view); they would lose big-time if they switched to swords against AI Armenian, Sacae and Bactrian bodyguards (Who were still using lances). At least that needs fixing. However it is equally true that we should not make them more monstrous than they ought to be.
I'm willing to go lower as long as the core issue is solved. Maybe start around 0.15 lethality + AP. Unfortunately, time available for play-testing this is sparse... So, anyone able to volunteer for testing and tweaking values and reporting this will be highly appreciated.
Bookmarks