Quote Originally Posted by The Persian Cataphract View Post
Yes, of course, 0.225 plus AP is of course something that must be tweaked. I previously suggested the range of 0.17 - 0.2 lethality, in where I take into account the expenses, wootz-steel produce, dimensions including weight, and the administered application while mounted and wearing armour (Which affects momentum). Therefore a value such as your given 0.175 is a good starting point

Statistics will become a focal point for EB2 where hopefully these kind of problems might find a better solution. The "uniform" RTW-mentality has been a limitation.

The maces are all 0.165 AP with the attack value lower than a longsword. Now if we make the longsword 0.175 AP it will make it FAR more superior than the mace armed cataphracts, because it will not only have a higher leathality with AP damage, but also the high attack value that comes with the longsword.

In conclusion no other Cataphract unit will be able to hang (not even come close) with this unit.