I will join in and steal the Arverni. Prepare to be... victorious.![]()
I will join in and steal the Arverni. Prepare to be... victorious.![]()
Ok got you.
And don't forget to post what mini-mods/rules we should use. Im currently looking over a few of them.
And as an update, just installed EB up to v1.2 and made it work through the BI.exe.
Now I'm gonna start it and see if I have the same error as last time. If not, I will begin work on the mod, so approx. 30min it should be up in the unnoficial mods section.
Also, as a requirment besides EBv1.2 and BI.exe, make sure that both temporary fixes are installed on your game.
The Gods envy us.
They envy us because we are mortal, because any moment might be our last.
Everything is more beautiful because we are doomed.
You will never be lovlier than you are now.
We will never be here again.
Arche Seleukeia, please.
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Well, depending on when this starts, I would like to see MAA's City Mod implemented. It hasn't been updated to 1.2 yet, but if it's finished in time...? Perhaps also switch the +4 attack bonus to a +4 defensive skill one for units with light_spear, as I have done for my AAR? (I assure you, that is not a shameless plug.)
Other than that, I have no real suggestions. I am fine with force diplomacy, and think the rule is fair.
What is this?
EDIT: I'd be Epirus, btw, except for the fact that I don't have BI.![]()
Last edited by Megas Methuselah; 11-29-2008 at 22:02.
UPDATE:
Hax, your in.
Also, I haven't been able to make the mod yet. It seems that even though I installed it right, it wants to act up. As it stands, I can get to the faction selection screen but when I click go it CTDs. Very, very frustrating. So, give me a little longer as I have to re-install everything step by step...
But yeah Celtic, I agree about MAA's mod. I have used that ever since I started playing EB, so we can ask him if he is currently working on it and can base when we start upon that.
As for the +4 bonus swap, I've not looked into it. What benifits does it bring?
Also, I was thinking, what about 0-turn recruitment times? I used those in my recent campaign and it provides a much different experience as opposed to having to wait a few years. Just a thought.
Last edited by TruePraetorian; 11-29-2008 at 22:09.
The Gods envy us.
They envy us because we are mortal, because any moment might be our last.
Everything is more beautiful because we are doomed.
You will never be lovlier than you are now.
We will never be here again.
After reading up on what this was, I nearly pissed myself in anticipation. But then again, I dont have BI.
Btw, great job on making this work, TruePraetorian!
The Gods envy us.
They envy us because we are mortal, because any moment might be our last.
Everything is more beautiful because we are doomed.
You will never be lovlier than you are now.
We will never be here again.
The thing is, the light_spear attribute lowers the defense skill vs infantry by -4, while improves the push effect as well as gives a +4 defensive bonus against cavalry. To make up for that, EB has added +4 to the attack of light_spear weapons.Originally Posted by TruePraetorian
Changing it is double edged though, it has its good side but also its bad. The good side is that they are correctly compensated when using the spear - the bad side is that they now gain that compensation when using their other weapon too, if they have one. However, since this makes battles last longer as well, I think it's worth it. You could also compromise and give a +2 spear attack and +2 defensive skill or something like that for those with two melee weapons (if their other weapon is a ranged one it doesn't really matter, since they won't be using it in melee anyway, and as you should know, skill doesn't count against ranged attacks). They could also be the exception and keep their +4 spear attack, or whatever. It's up to what you guys think. I'm fine with it changed or unchanged.
Last edited by The Celtic Viking; 11-29-2008 at 23:24.
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