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  1. #1
    So close to being able to re Member boudica's Avatar
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    Default Re: More previews!

    Very interesting stuff about the way th AI is dealt with.
    As awwws0m3 as the naval stuff looks, there is something about this (http://images.bit-tech.net/content_i...-preview/2.jpg) screenshot which really floats my boat :D:D:D

    As the bitech guy said, it looks like I've joined in the total war party at the right time ;)

    Follow the sorcerous carnage HERE!
    Come get your NEW RE_SIZED! Council of the Magi Teaser Sigs here!

  2. #2
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: More previews!

    Thanks for the links Martok.

    The game looks like it is coming along very nicely.

    I'm really looking forward to this.

  3. #3
    Member Member hoom's Avatar
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    Default Re: More previews!

    I'm curious about some of the comments to the Bit-Tech one: Suggestion that Nvidia has been claiming that ETW would be supporting Physx
    Every report that I've heard previously is that ETW uses an entirely inhouse CA physics engine like previous TW games.

    I'm assuming that someone mis-interpreted Nvidia making a comment that ETW would be a game making extensive use of Physics rather than using Physx


    As an owner of an ATI graphics card, I would distinctly not appreciate CA going proprietary Nvidia on the physics engine
    maybe those guys should be doing something more useful...

  4. #4
    Member Member Polemists's Avatar
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    Default Re: More previews!

    As an owner of an ATI graphics card, I would distinctly not appreciate CA going proprietary Nvidia on the physics engine
    I don't think they are, but I will say that there's usually that little Nvidia thingy ad or mark or whatever on Total War Games. So eventually they probably will turn that way.

    So far tho I don't think they have and I don't think they will this time.

  5. #5
    Member Member hoom's Avatar
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    Default Re: More previews!

    Ooh, wow!
    Wind strength and direction is modelled as a physical force in Empire, so it’s entirely possible to draw alongside a ship and steal its wind.
    Hadn't expected the wind model would be detailed enough for this
    maybe those guys should be doing something more useful...

  6. #6
    Member Member hoom's Avatar
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    Default Re: More previews!

    Ahh, OK, page 3 of the Bit-tech, no Physx in ETW.
    CA says that it’s not currently using Nvidia’s PhysX physics API in Empire but that the development team is playing with it. This is in contrast to Nvidia’s claims that CA is using PhysX for Empire. The sails certainly reminded us of the better PhysX cloth demos, but CA is adamant that the physics engine of Empire has been developed in-house.
    maybe those guys should be doing something more useful...

  7. #7
    Member Member Polemists's Avatar
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    Default Re: More previews!

    See and that I am all for. I love in house engines. I loved Infinity Engine and i'm sure TW engine is up to the challenge (as proved by awesome screens)

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