Excellent information!
My take on Frigates vs. SOL's is that frigates should be able to win against an SOL given the right combination of circumstances and player skill.
In most conditions Frigates could travel faster and turn faster than a SOL, this sort of manoeverability should in theory allow a group of them to beat a more heavily armed SOL (I love that acronym, so easy!) by forcing the larger ship to fire broadsides at disadvantageous positions.
By using quick turns, good timing and feints and a lot of luck a group of frigates shuold be able to goad an enemy ship into firing at them at innefective ranges or angles where they can then quickly close in and fire a broadside during the time it takes to reload and prime another broadside.
If the frigate captains have any sense they could also use chain shot to cripple the masts and sails of the SOL to further increase the advantage they have in turning and speed. Of course this tactic works both ways, since the SOL could use its superior firepower to cut down the frigate's sail.
This kind of tactic would be difficult to pull off and require horrendous amounts of micromanagement, it would probably only work in small scale engagements as well. It would however be exactly the sort of thing worth experimenting with so you can show it off in multiplayer
Like Fisherking I want to experiment to find unorthodox tactics that are not obvious, and then use them to crush my foes. (human or A.I)
I'm very much a naval commander at heart![]()
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