Page 1 of 2 12 LastLast
Results 1 to 30 of 49

Thread: Nomad questions

  1. #1
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Nomad questions

    I was wondering what is the differnce between horse archers and raiders? i noticed for ex. that the latter cost a little more but do 1 more in arrow damage, while having a -3 in melee, so wich would be the best? also how can it be that 3 units of saka horse archers and a general managed to outshoot 4 units of thanvare payadang? they were all standing perfectli still and neither had any armour upgrades, more or less the same exp. and the gen only had 40 men? oh and they all had full quivers.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  2. #2
    Incorruptible Forest Manager Member Tristuskhan's Avatar
    Join Date
    Aug 2004
    Location
    Oaks and Menhirs, Brittany
    Posts
    808

    Default Re: Nomad questions

    Raiders have a much better charge (27 usually) and a much greater upkeep. Horse-archers are to be the bulk of your force in the early game, raiders beeng a nice addition to your bodyguards as shock cavalry.

    Later, when you are rich, if you can afford them, nobles could replace both raiders and horse-archers. But even then, you'll probably keep on using your gold-chevroned old army, for sentimental reasons and because horse-archers and raiders once veterans can cripple even the best armies the foe can field.
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  3. #3
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: Nomad questions

    Archers : bow + short sword = cheap + hold out marginally longer in a melee due to their swords

    Riders : bow + spear = better charge
    Last edited by Mediolanicus; 12-03-2008 at 17:33.
    __________________

    --> - Never near Argos - <--

  4. #4
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Nomad questions

    Isn't it Riders, not raiders?
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  5. #5
    Incorruptible Forest Manager Member Tristuskhan's Avatar
    Join Date
    Aug 2004
    Location
    Oaks and Menhirs, Brittany
    Posts
    808

    Default Re: Nomad questions

    It is indeed
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  6. #6

    Default Re: Nomad questions

    I generally switch to the Aorsi boys when I'm Sauromatae, they are just slightly more expensive than the Sauroamatae line HA's but have a far better charge and more defense against incoming arrows, as lousy as it still is.

    After I've built two to three mines and conquered a reasonable amount of territories I add riders to my seasoned armies to get more shock power. They are far more effective against massed infantry and heavy cavalry than against nomad units, when noble HA's should be used.

  7. #7
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Nomad questions

    The problem is, Sauromatae are at a definite disadvantage against the overly-aggressive (against its steppe allies) Pahlava, who has 6 DAHAE NOBLES in Mazsakata in my current Sauro campaign. I do have two mines though. I'll have to FD peace with them, we need an FD fix for 1.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  8. #8

    Default Re: Nomad questions

    Wear them down, rinse and repeat. True steppe style.

    By then you should have at least a silver chevroned FM. Shoot at their backs with cheap HA's then get your FM to massacre them together with the HA's charging at their backs.

    Make sure your armoured fellows shoot at the enemy archers and have your FM's soak up the damage, they will recover eventually and won't suffer many casualties because of their armor.

  9. #9
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    Thanks but i'm already familiar with the steppe tactics (best victory: 1 ha's and 1 fm against 700 infantry 250 cav. on med. hard) but the reason i posted was to know the differnces between ha's and raiders or riders, not really shure, anyway wich is better as far as arrow range is concerned and also what about armoured ha's wich i still don't have are they worth the expense or should i just keep hiring riders\ha's?


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  10. #10

    Default Re: Nomad questions

    Riders are the shock section of your steppe army. Apart from their lances and their armour, they are not distinct from your Horse Archers, being able to shoot and skirmish like them. To make up for these advantages, they are expensive.

    Which means that they will always fill a niche role in your army, composed by a bulk of steppe horse archers. As I said, they might be necessary once facing massed formations of heavy cavalry and infantry, where their shock power can be a deciding factor. Other than that, you should stick with noble or line HA's.

  11. #11

    Default Re: Nomad questions

    I love the steppe riders. With just 5 of these guys, I can decimate any army. Their shock value is the key to victory with these guys.

  12. #12
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    Well ok but it seemed like they had a little more range than normal ha's, but i'm talking about 20m so it's realy not that important.anyway they to require quite a bit of micromanaging due to their armour "lack" if i use'em as shok cavalry. (just to make shure i know shock cavalry is cavalry u use just for charges right?)
    And would anyone give me a desription of pahlava armoured cavalry eg armoured ha's and kata's? please
    oh and thx all for the reply's they're always very helpful


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  13. #13
    Incorruptible Forest Manager Member Tristuskhan's Avatar
    Join Date
    Aug 2004
    Location
    Oaks and Menhirs, Brittany
    Posts
    808

    Default Re: Nomad questions

    Armoured horse-archers are true kings of the battlefield, butchers, for the ennemies and for your coffers. Pathian cats and noble cats I never used much (but I face many of them in my current Getai campaign, hard nuts to crack, inflicting tremendous losses charging even veteran heavy infantery I field).

    Grivpanvars are bulldozers, very sexy but cost a tremendous lot.
    Last edited by Tristuskhan; 12-03-2008 at 18:37.
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  14. #14
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    Well after 5 days or so of tests over tests i am now with pahlava again and have new and improved questiones!!!!!!!!!!!!
    Starting with the reformed government, i read i guide in the AAR section of the forum on this subject but it only had one post and no replys so it really wasn't that clear, how do i get it?
    When fighting in woods i'm havig huge problems micro managing my horse-archers due to 1 sucky visibility,2 units can't charge properly or at least no effectively and 3 it seems archers in general have a hard time aiming (or is it just bad luck?)
    What strategys do vets use in woods?
    How do i know if a region has hidden resources in it? meanig that weird government thing?
    that's all for now folks!


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  15. #15

    Default Re: Nomad questions

    Quote Originally Posted by Cyrus View Post
    Well after 5 days or so of tests over tests i am now with pahlava again and have new and improved questiones!!!!!!!!!!!!
    Starting with the reformed government, i read i guide in the AAR section of the forum on this subject but it only had one post and no replys so it really wasn't that clear, how do i get it?
    When fighting in woods i'm havig huge problems micro managing my horse-archers due to 1 sucky visibility,2 units can't charge properly or at least no effectively and 3 it seems archers in general have a hard time aiming (or is it just bad luck?)
    What strategys do vets use in woods?
    How do i know if a region has hidden resources in it? meanig that weird government thing?
    that's all for now folks!
    Guide to fighting in woods: Don't. Dense forests are not where you want to be fighting. You want plains and steppes, or an enemy city. The point of a cavalry nomad army is that you get to choose where you want to fight - send an expedition deep into enemy territory, kill a few single-unit stacks or something, distract them, bleed them, and then when they least expect it show up with a large cavalry army out of nowhere right outside one of their cities.

    Funnily enough, you want to fight the same place a successor army wants to fight: a flat plain. And speaking as a fellow Pahlava player who just massacred a steppe army on a flat plain, I can confidently say that you have the better army for it.

  16. #16
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    Yeah i know..... problem being that AS beseiged the town north of hekatompylos, the one south of the sea and i had a ha army going south to take susa so i turned around and attacked them but the map is an incredibly,remarcably dense forest wich i thought did not exist in the area due to heavy salt levels in the sea.... or something like that. So i cant avoid the battle ,any suggestions?


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  17. #17
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: Nomad questions

    I started the Pahlav reform guide but a CTD in my AAR meant I was unable to continue it as i wanted to use screenshots, I will complete it eventually. Here is a list of what to build to get the reformed govt.
    1-Military Occupation
    2-Migration
    3-Pastoralism
    4-Large Nomad Market
    5-Settled Community
    6-Warlord's Horse Herds
    7-Reformed Pastoralism
    8-Advanced Settlement
    9-Settled Aristocracy
    10- Reformed Parthian Government

  18. #18
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    In that order? and what will the reform give me?
    Also sorry for this off topic question. what does it mean when in the faq on the reforms for the celts it sais collectively? does it mean avery celt faction has to build lv3 markets to get the first reform or what?
    Last edited by Cyrus; 12-06-2008 at 23:03.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  19. #19
    Incorruptible Forest Manager Member Tristuskhan's Avatar
    Join Date
    Aug 2004
    Location
    Oaks and Menhirs, Brittany
    Posts
    808

    Default Re: Nomad questions

    Quote Originally Posted by Cyrus View Post
    Well after 5 days or so of tests over tests i am now with pahlava again and have new and improved questiones!!!!!!!!!!!!
    Starting with the reformed government, i read i guide in the AAR section of the forum on this subject but it only had one post and no replys so it really wasn't that clear, how do i get it?

    Here: https://forums.totalwar.org/vb/showthread.php?t=97902


    Quote Originally Posted by Cyrus View Post
    When fighting in woods i'm havig huge problems micro managing my horse-archers due to 1 sucky visibility,2 units can't charge properly or at least no effectively and 3 it seems archers in general have a hard time aiming (or is it just bad luck?)
    What strategys do vets use in woods?
    Don't fight in woods, for Ahura Mazda's Sake!Be agressive, chose your battlefields. Bypass Assak (is it Asaak?) and head for Hecatompylos , there are good battlefields for horse archers there and once you bled the AS a few dozen times Assak will lean undefended and ready to fall in the hands of a second-line army.
    Edit: it must be Zadrakata, so head for Apameia

    Reforms will give you a much better economy along with a few but precious units, like Grivpanvar and Hoplitaï.
    Last edited by Tristuskhan; 12-06-2008 at 23:12.
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  20. #20
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    ok but as i already posted i can't avoid it.....
    thx for the rest though


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  21. #21
    Incorruptible Forest Manager Member Tristuskhan's Avatar
    Join Date
    Aug 2004
    Location
    Oaks and Menhirs, Brittany
    Posts
    808

    Default Re: Nomad questions

    If you can't avoid it, prepair for a Pyrrhic victory, in the best case. Next season you won't have to pay the upkeep of many of your veterans. It's good for your financial balance, though.
    And if you are as lame as I am in the woods (that's a pity for a forest manager, uh....forests are made to hunt or work, not to make war), you'll probably never forget one of the first lessons for a nomad fighting helenes must learn: DON'T fight in the woods.

    And something that can be helpful in the case you want to become a footman: mercenary hellenic medium phalanxes are your friends, and Hyrcanian hillmen too. But they are odd friends, since they fight walking, a barbaric fashion.
    Last edited by Tristuskhan; 12-07-2008 at 00:37.
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  22. #22
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    Uuuuuh ok but should i use more ha's or foot archers? and what abot fm's? also it's against 3 phalanxes so well it's gonna be hard......
    plus i made a bunch of other questions no one as answerd yet i'd for example like an answer on the question abou celts please......


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  23. #23
    Incorruptible Forest Manager Member Tristuskhan's Avatar
    Join Date
    Aug 2004
    Location
    Oaks and Menhirs, Brittany
    Posts
    808

    Default Re: Nomad questions

    Only infantry matters when you are stuck in the forest. Use you FM cautiously for charges on pinned ennemies, keep your light horse archers out of the fray, look at your missile troops spending their stones/arrows for nothing and pray.

    PS: there is a marvellous temperate rain forest in northern Iran, next to the shores of the Caspian. http://en.wikipedia.org/wiki/Jungles_of_Iran , http://en.wikipedia.org/wiki/Caspian..._mixed_forests
    Last edited by Tristuskhan; 12-07-2008 at 01:55.
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  24. #24
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: Nomad questions

    http://www.picoodle.com/view.php?img....png&srv=img34

    Map of areas you can get Parthian Reformed Govt. And yes, you need to follow the order I posted above.

  25. #25
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    Ok I have one more question, is there a reason that warlord's elite herds never allow any unit recrutment? Is it they start only after you build the reformed government?


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  26. #26

    Default Re: Nomad questions

    Elite Herds is just the precursor building to Warlords Horse Herds and offers no recruitment, recruitment from the Warlord's Herds building is dependent on AOR of steppe units (and, of course, faction). I forget what units the Pahlava get out of them (some kind of noble cavalry I believe, plus regular horsearchers with pastoralism- Pahlava is the only faction that can get regular, non-noble horsearchers with pastoralism). The building line is upgradable all the way to High King's Herds, which is where Parthian Cataphracts are recruited from, I forget what the levels in between are called. When upgrading a settlement to get the reformed government, building the Settled Aristocracy upgrade disables recruitment for the herds line. Recruitment with the Reformed Government depends on regular MICs like most factions get. Those MICs are what get you the ParthoHellenikoi Thureophoroi (your first crack at decent infantry), Kardaka Arteshtar (Persian Hoplites) , and the highly feared Grivpanzers (Grivpanvar- late Cataphracts), plus you can get most of the old (pastoralism) steppe and regular Eastern units depending on AOR.

  27. #27
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    And are the elite herds necessary for the reformed government?


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  28. #28
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: Nomad questions

    Quote Originally Posted by MerlinusCDXX View Post
    Elite Herds is just the precursor building to Warlords Horse Herds
    So without them you can't get Warlords Horse Herds, which is a requirement for the reform.

  29. #29
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Nomad questions

    Ok i'm practically done with the pahlava campaign so i decided to give a go at the "dreaded" saka, and i must say it's slightly more difficult that the pahlava one, so on with the questions!!!!!!!!!! Yaaaaay
    1) I took chach and led the army led by the FL towards the settlement to the west but when the rebels attack me i'm not on the hill, i'm on th base of it and my ha's get slaughtered by the ai's. i'd appreciate some help.
    2) how different are thir gov.'s from the pahlava ones?
    3)what is the deal with FM's they are real monsters!?!?!?!?! How can 1 unit of boodyguards slaughter 3 ha's and 1 foot archer with 20 casualties?
    4)reading aar's ,general questions here and about and from personal experience i know the AI is retarded....i mean he has the brain of a banana.....why is it? is it possible to improve it by giving him simple battle schemes? how does the AI work?
    I thank every one in advance for replys and the previous ones.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  30. #30

    Default Re: Nomad questions

    I can't help you with Saka, but to your question about AI. It hardly can be called artificial "intelligence". It is very straightforward, simplistic and non-flexible. Put it in any non-standard situation and it won't have a clue, so potentially hard battle can be turned into one sided massacre.

    Like lately I was able to catch KH army on march to some 3 levy units on the hill. I hit the main bulk of their marching army with line of phalanxes and AI, despite having 4 general units was slaughtered, while losing a faction leader and 2 generals. It probably couldn't win in any case, but it could be an interesting battle where I could take some losses, instead I lost 100 men and killed around 800. Of those 100 lost the most were peltastai.

    From what I know battle AI is hardcoded and can't be changed, although in M2TW they say it can be modified.
    Last edited by Marcus Ulpius; 12-13-2008 at 20:12.

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO