I can't help you with Saka, but to your question about AI. It hardly can be called artificial "intelligence". It is very straightforward, simplistic and non-flexible. Put it in any non-standard situation and it won't have a clue, so potentially hard battle can be turned into one sided massacre.
Like lately I was able to catch KH army on march to some 3 levy units on the hill. I hit the main bulk of their marching army with line of phalanxes and AI, despite having 4 general units was slaughtered, while losing a faction leader and 2 generals. It probably couldn't win in any case, but it could be an interesting battle where I could take some losses, instead I lost 100 men and killed around 800. Of those 100 lost the most were peltastai.
From what I know battle AI is hardcoded and can't be changed, although in M2TW they say it can be modified.
Bookmarks