Rebels in all my games, depending on the difficulty, tend to be very aggressive if their odds are favourable. And generally because my cities are lightly garrisoned, a big stack of rebels that spawns in a turn will be besieging it on the next, even if they are not relatively close. A scripted eleutheroi army with a large size will most certainly become aggressive and try to take the player towns, that is if he plays on the recommended levels; would be moot to have any "civil war" if he chooses M/M instead of H/M, when rebels actually do something and are stronger.
On the question of universality, this could be a good generic model for representing civil wars scripted for all factions.
The implementation of a Civil War for the Romans particularly is a very interesting prospect: not only it adds a lot of challenge to the late Romani player, but it is also historically plausible given the context of the Marian Reform and its full political effects, as well as the disintegration of a late Romani Republic, paving the way to the Augustan Reforms being implemented by the right characters on the right violent circumstances.
And BTW, if you read Rubicon, by Tom Holland, you will almost certainly wish that you could recreate these epic fights within the realism and gameplay opportunities that the EB platform offers :D.
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