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Thread: Map edges for ships

  1. #1

    Default Map edges for ships

    Will ships hit a map edge wall like troops did ,or will we beable to chase them for days real time like you could in Age of Sail

  2. #2
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Map edges for ships

    My hope is that they'll automatically turn around.
    Unlike Imperial Glory's godawful system where they just sailed off the edge and retreated if you left them to sail in a straight line and forgot about them for more than ten seconds.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Map edges for ships

    I would guess that pursuing ships will hit an invisible wall and either stop or turn around. From a gameplay standpoint, that's the option that makes the most sense.
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    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Map edges for ships

    Or, CA could just include a warning that indicates the edges of the battlemap. A message that pops up saying "Beyond this point, there be monsters"!

    I kid, of course.

    I would imagine we'll see the same sort of boundaries that land battles use, maybe a little more range given the sea, but most likely still small enough to force a battle.

  5. #5
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Map edges for ships

    Quote Originally Posted by Monk View Post
    Or, CA could just include a warning that indicates the edges of the battlemap. A message that pops up saying "Beyond this point, there be Sea Elephants"!
    Fix'd


    The problem COULD be solved by ships slowing down/stopping when not given a direct move order. While not terribly realistic, it would be better than, as mentioned, IG's system where ships kept on moving no matter what direction they faced.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

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    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Map edges for ships

    i like that idea, It would also make you WANT to move them back into the fight because they'd be at a huge disadvantage near the edge due to the drop in speed.
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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Map edges for ships

    Quote Originally Posted by Sheogorath View Post
    My hope is that they'll automatically turn around.
    Unlike Imperial Glory's godawful system where they just sailed off the edge and retreated if you left them to sail in a straight line and forgot about them for more than ten seconds.
    I hated that system.. I remember battles when I had 6 ships in the beginning of the battle and suddenly in the middle of the battle I found that I had only 1 ship against 6 enemy ones!!

  8. #8

    Default Re: Map edges for ships

    I think having ships "disengage" off of the map edge, just like land battles, would make most sense, as long as the map was big enough. If the fleeing ships were faster than their pursuers, they should be able to run away.

  9. #9
    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Map edges for ships

    Quote Originally Posted by IsItStillThere View Post
    I think having ships "disengage" off of the map edge, just like land battles, would make most sense, as long as the map was big enough. If the fleeing ships were faster than their pursuers, they should be able to run away.
    Hehe "run away" that definitely invoked entertaining images...
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