Will ships hit a map edge wall like troops did ,or will we beable to chase them for days real time like you could in Age of Sail
Will ships hit a map edge wall like troops did ,or will we beable to chase them for days real time like you could in Age of Sail
My hope is that they'll automatically turn around.
Unlike Imperial Glory's godawful system where they just sailed off the edge and retreated if you left them to sail in a straight line and forgot about them for more than ten seconds.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
I would guess that pursuing ships will hit an invisible wall and either stop or turn around. From a gameplay standpoint, that's the option that makes the most sense.
"MTW is not a game, it's a way of life." -- drone
Or, CA could just include a warning that indicates the edges of the battlemap. A message that pops up saying "Beyond this point, there be monsters"!
I kid, of course.
I would imagine we'll see the same sort of boundaries that land battles use, maybe a little more range given the sea, but most likely still small enough to force a battle.![]()
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
i like that idea, It would also make you WANT to move them back into the fight because they'd be at a huge disadvantage near the edge due to the drop in speed.
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I think having ships "disengage" off of the map edge, just like land battles, would make most sense, as long as the map was big enough. If the fleeing ships were faster than their pursuers, they should be able to run away.
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
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