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Thread: Map edges for ships

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  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Map edges for ships

    I would guess that pursuing ships will hit an invisible wall and either stop or turn around. From a gameplay standpoint, that's the option that makes the most sense.
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  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Map edges for ships

    Or, CA could just include a warning that indicates the edges of the battlemap. A message that pops up saying "Beyond this point, there be monsters"!

    I kid, of course.

    I would imagine we'll see the same sort of boundaries that land battles use, maybe a little more range given the sea, but most likely still small enough to force a battle.

  3. #3
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Map edges for ships

    Quote Originally Posted by Monk View Post
    Or, CA could just include a warning that indicates the edges of the battlemap. A message that pops up saying "Beyond this point, there be Sea Elephants"!
    Fix'd


    The problem COULD be solved by ships slowing down/stopping when not given a direct move order. While not terribly realistic, it would be better than, as mentioned, IG's system where ships kept on moving no matter what direction they faced.
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  4. #4
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Map edges for ships

    i like that idea, It would also make you WANT to move them back into the fight because they'd be at a huge disadvantage near the edge due to the drop in speed.
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