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Thread: Map edges for ships

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  1. #1

    Default Re: Map edges for ships

    I think having ships "disengage" off of the map edge, just like land battles, would make most sense, as long as the map was big enough. If the fleeing ships were faster than their pursuers, they should be able to run away.

  2. #2
    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Map edges for ships

    Quote Originally Posted by IsItStillThere View Post
    I think having ships "disengage" off of the map edge, just like land battles, would make most sense, as long as the map was big enough. If the fleeing ships were faster than their pursuers, they should be able to run away.
    Hehe "run away" that definitely invoked entertaining images...
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
    -Niccolo Machiavelli


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