It's an unfinished mod so I suggest that you start with one of the western powers. The muslim and steppe armies have far fewer unit and building types.
You are best starting off in an early era as you'll be familiar with a lot of the units: pikemen, arbalesters, lancers and shock infantry armed with halberds or two-handed swords. Gunpowder units are not very effective until later when muskets and regimental cannons (you'll love these) arrive, until then arbalests are your missile weapon of choice.
There is a large difference in strength between the major and minor powers. Spain have the most powerful military of the early era and are a good first choice. The central European countries have good cavalry but might not have the financial muscle that the Spanish or French kings can command. The Swedes are the first to adopt modern military techniques but they have small armies and start in a difficult position as they have to fight the Russian bohemoth for control of the Baltic. The Italian states are small but rich and have access to the best in western soldiers, they were my choice to start with
Tactics vary with country and era. For early western European states pike, shock troops, arbalesters and cavalry are used much as you'd find in MTW. Pike and heavy cavalry units are expensive to raise and maintain so keep their use to a minimum. Pike are very tough, deal out a lot of damage in melee and have excellent morale so are hard to rout. You'll have to use missile troops to disrupt them before melee. Arbalesters are great at this and you can never have enough of these excellent troops. Shock troops are used to attack the flanks of shaken pike units and some can even hold off cavalry. I use some gunpowder units to affect the morale of enemy pike but they aren't essential. Cavalry are used much as in MTW. It's all about combined arms and using a variety of units to their best effect. I have a core of 2-3 pike, 3-4 shock infantry units, 4 arbalesters, 2-4 cavalry (mainly lancers) and maybe 2 arquebus units. The A.I loves pikes and will field them in large numbers
This changes as gunpowder becomes more effective. The introduction of the musket means that pike become less important. Muskets are best deployed in long thin lines which are vulnerable to cavalry. Armies are now lines of muskets backed by pike or halberds to counter enemy cavalry and shock infantry. As soon as you can build regimental cannons do so, I usually field four batteries of these. It's all about maneuvering your troops to deliver maximum firepower while remaining protected from enemy cavalry. As guns become more effective you find yourself fielding melee infantry less and less. Eventually it's just muskets, cavalry and artillery.
There's some information in the forum but as it is an unfinished mod there's a lot figure out by yourself. You will have to come to terms with this new era in warfare, much like the Europeans at the time had to do. It's one of my favourite mods, Cegorah has done a fine job.
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