I am having a serious problem with AI siege pathfinding. Whenever the enemy uses battering rams against my multi-ring castle (fortress or citadel), they are unable to re-use the battering ram for the inner gate!
They break through the first gate just fine. Then, they rush inside for a second. Realizing that they need to break the second gate to proceed further, they run back to the ram.
That's where the problem starts. The infantry unit then gets "stuck." It becomes unable to move the ram. The unit usually clusters around the ram, and stays put.
It's clear that the AI is trying to move, because the captain keeps ordering the troops to keep moving. If there are other AI units besides the one (failing at) pushing the ram, they also refuse to move.
Is there anything I can do to stop this horrible pathfinding problem? I am having this problem with Kingdoms. I also have Darth's AI patch (not sure if it's most recent).
Thanks.
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