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Thread: Still more previews!

  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Cool Still more previews!

    WorthPlaying preview


    VideoGamer preview


    Lots of good stuff in both articles. I won't spoil anything for you guys this time, though.


    Spoiler Alert, click show to read: 
    Except for this one bit:
    we're adding multiplayer modes and doing a lot there, which our established fans have asked us for, for quite a while.

    I know it's too much to hope for a full MP campaign -- CA would be shouting it from the rooftops if that was the case -- but I am curious....
    Last edited by Martok; 12-03-2008 at 06:39.
    "MTW is not a game, it's a way of life." -- drone

  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Still more previews!

    Spoiler Alert, click show to read: 
    KB: Yeah. That's a massive overhaul. We scrapped the AI system and wrote it again from the start. We used to use what was called a state-based AI approach, which is very much like a chess game. It does A, then B, then C. Now we're using a system of goal-oriented action planning, or GOAP, which basically means that the AI is constantly looking at the status of forces on the battlefield, which of course, is resources, and it's got a list of jobs. Like, imagine you've got a list of post-its on your desk, and this is the number one thing I've got to do today, and this is the second. It moves those things around based on what's happening. So let's say its general is safely at the back of its army, right? And you're fighting very well and suddenly you outflank him. You come right around from the back, and there's a real chance that its general is in danger. The post-it note that says "Protected the general" goes from seventh to first, and then it looks at its resources and goes, "I've got artillery crews, I've got cavalry, I've got infantry. How do I achieve that objective now?" So what that means is you get a lot more dynamic backward and forward gameplay with the AI reacting to the things you're doing in real time, rather than going "I've got to do A, then I've got to do B," and if you interrupt it anywhere in that cycle, it doesn't get to the next step. Now, it's constantly looking at what its priorities should be to achieve its objectives and basing its movements and its actions around that exact thing.


    Okay CA, you've got my attention now!

  3. #3
    Member Member Polemists's Avatar
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    Default Re: Still more previews!

    Good, i prefer the top interview over the bottom one.

    I mean I like hearing all the navy stuff but after hearing 12908 different reviewers play the little 20 v20 ship battle, at this stage i'm kinda just like "When do I get to play?" :(

    The AI was very interesting though, of course seeing is believing but i'm opptomistic it will be better this time.

    Still kind of waiting to hear more on diplomacy, agents, and campaign map.......dev diary c'mon :P

  4. #4
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Still more previews!

    New MP modes? hmm...wonder like what.

  5. #5
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Still more previews!

    Yeah, the section talking about the AI definitely caught my attention as well. If it works anywhere near as good as it sounds, we could be in for a real treat.


    Quote Originally Posted by Polemists View Post
    Good, i prefer the top interview over the bottom one.

    I mean I like hearing all the navy stuff but after hearing 12908 different reviewers play the little 20 v20 ship battle, at this stage i'm kinda just like "When do I get to play?" :(
    One passage that did catch my attention was that you can choose how much of your sail(s) you wish to deploy in combat. The more sail you have, the better you can maneuver, but it will also make you more vulnerable to chain shot. I like risk/reward systems like that.
    "MTW is not a game, it's a way of life." -- drone

  6. #6
    Member Member Polemists's Avatar
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    Default Re: Still more previews!

    One passage that did catch my attention was that you can choose how much of your sail(s) you wish to deploy in combat. The more sail you have, the better you can maneuver, but it will also make you more vulnerable to chain shot. I like risk/reward systems like that
    Let's hope you don't run into Sid Mier situation where neither of your fleets have sails, and you just keep circling each other missing with grape shot.......it will be like the horse archers of RTW all over again......

    Though the fact they mentioned specific ship designs, like the eastern ships they mentioned, leads me to believe with such a wide variety of ships, there will be lots of tactics, options, and fun battles.

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    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Still more previews!

    It'll be interesting to see just how good the AI turns out - if it can actually beat "dumb people", to quote KB in the first interview.

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    Member Member fenir's Avatar
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    Default Re: Still more previews!

    Martok,

    IN all honesty.


    I don't think the campaign will be mulitplayer. More like the battles and naval battles willl be mulitplayer.

    I would love the campaign to be multiplayer, but i seriously doubt it.


    Sincerely

    fenir
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  9. #9
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Still more previews!

    I concur. As I said in the OP, if CA were to ever include full MP campaigns, they'd be letting the whole world know about it, not dropping hints.
    Last edited by Martok; 12-03-2008 at 23:02.
    "MTW is not a game, it's a way of life." -- drone

  10. #10

    Default Re: Still more previews!

    So imagine you're researching a new firing drill, for example, and you've got guys fighting for you for 25 years, they'll automatically get access to that, along with being veterans, so they'll become very, very hardy opponents for any opposition you find
    That could be worth noting. Rather than producing a new unit and trashing your old Vets, you just upgrade them with the latest technology. That could be very nice.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

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