I can't seem to edit my posts, so sorry I had to reply.
Here is the download link for .zip containing all my campaign files.
http://www.mediafire.com/?ngeeq3mwiun
Here is the map_heights:
![]()
I can't seem to edit my posts, so sorry I had to reply.
Here is the download link for .zip containing all my campaign files.
http://www.mediafire.com/?ngeeq3mwiun
Here is the map_heights:
![]()
In your map_ground_types.tga all the sea areas are impassable. This may be the cause of the CTD.
The different types of sea 'ground type' affect the movement of boats.
Ocean - Dark Maroon (64, 0, 0)
Sea Deep - Dark Red (128, 0, 0)
Sea Shallow - Red (196, 0, 0)
Sea shallow allows greater movement than sea deep.
In RTW the ocean ground type is impassible by ships and also therefore prevents the spawning of rebel (pirate) ships. For that reason it is best used for small lakes which don't have ports and to block of areas of the map you don't want accessible.
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