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Thread: Battle casualties

  1. #1

    Default Battle casualties

    I tried modding the Quaestor and Ex-quaestor traits in a way that would allow them to heal my wounded soldiers.
    I'm going for a 70% recovery rate.

    So naturally, I added:

    Effect BattleSurgery 70

    to their traits, along with everything else needed. However, it did not seem to work, does anyone have any proposals as to what I might be doing wrong?

  2. #2
    Member Member Maksimus's Avatar
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    Default Re: Battle casualties

    I agree,

    I am not sure if EB team added some if any bonus in that matter to Roman Familly members and general traits they can recive.

    Roman army had perfected greek methods of healing and adopted thus developed ''Strumenti di chirurgia'' where ever they could.

    http://www.hsl.virginia.edu/historic...oman_surgical/

    https://upload.wikimedia.org/wikiped..._chirurgia.jpg

    https://upload.wikimedia.org/wikiped.../Rimini219.jpg

    Some of my familly are doctor's. They claim me that every war makes new smal revolution in medical science ; learning doctors how to heal and recover soldiers.

    Many historians (but not the encyclopedia's) dont refer to medicine as important as battle formations. I belive that most historians that dont count Army medicine much as one of the major factors in and winning a war - are not much of a historians and analysts, but simply lovers of history and war.
    Last edited by Maksimus; 12-08-2008 at 00:19.
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  3. #3
    Member Member Praetor Diego's Avatar
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    Default Re: Battle casualties

    Try with a lower value, like 50. Not sure but it may be a limit about casualities recovery.
    Completed campaigns:
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    1.2 Koinon Hellenon

  4. #4
    Member Member ^RaGe^'s Avatar
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    Default Re: Battle casualties

    Characters who already have the Questor trait will not receive the bonus if you mod the trait. The new effects will affect only those who get the trait later on.
    My bloons:

  5. #5
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Battle casualties

    I personally use a seperate trait for this problem. Even though the numbers seem high, it actually works out pretty fairly:

    ;-------------

    Trait Heal
    Characters family

    Level doc1
    Description doc1_desc
    EffectsDescription doc1_effects_desc
    Threshold 1

    Effect BattleSurgery 75

    Level doc2
    Description doc2_desc
    EffectsDescription doc2_effects_desc
    Threshold 3

    Effect BattleSurgery 95

    Level doc3
    Description doc3_desc
    EffectsDescription doc3_effects_desc
    Threshold 5

    Effect BattleSurgery 100

    ;--------------------------------------------------------------
    then trigger:
    Trigger heal_me
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle

    Affects Heal 1 Chance 100
    If you don't need this, o well. Someone else out there could use it. Just don't forget the descriptions.
    Last edited by gamerdude873; 12-21-2008 at 01:05.
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  6. #6

    Default Re: Battle casualties

    So I just add those 2 sections, and it ought to work?

  7. #7
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Battle casualties

    Should. Put the first In the trait section of EDCT (export descr character traits) then the second in the trigger scetion. It doesn't matter where, as long as you know that you can find it again. (IS BIG LONG FILE) Also make sure to use something like Notepad++ and not the standard windows. You will screw uup the file if you do (did that b4, was most definately not fun). I'm not 100% sure if you need descriptions, and i guess if you wanted to you could add them into that one file (geez i can't remember what it was), or you could cut out
    Description doc1_desc
    EffectsDescription doc1_effects_desc
    from each group in the trait section so that you could ignore it altogether... It should work

    If you wanted to add descriptions, just look up a tutorial with google (it's a file somewhere in the text folder i think where you add the desriptions..geez.. i totally blanked and don't have access to it right now. Computer trouble.)
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

    I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill

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