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Thread: Creating A "New" Wonder?

  1. #1

    Default Creating A "New" Wonder?

    I've seen in various patches that modders have created new wonders such as "Stonehenge"... I would like to know which files I need to edit and create in order to make a new wonder from scratch?

  2. #2
    Member Member attilavolciak07's Avatar
    Join Date
    Apr 2008
    Location
    Skopje, Macedonia.
    Posts
    7

    Default Re: Creating A "New" Wonder?

    Go to landmarks.txt and add :

    Code:
    {stonehenge_title}                *enter title*
    {stonehenge_short_descr}            *enter short description*
    {stonehenge_long_descr}            *enter long description*
    {stonehenge_effects}            *list effects of stonehedge*
    And of course replace the text on the right with the correct info.

    In the appropriate areas of the descr_strat, add :

    Code:
    landmark    stonehenge    *coordinate*,    *coordinate*
    ^And replace the coordinate place with actual coordinates from the map, i.e. '181, 12'. (Don't select the 181, 12 coordinate because that's where the pyramids are, I believe )

    In the models_strat, you must add the models for the Stonehenge...wonder_stonehenge.cas (done in the descr_offmap_models.txt as well) and also add the textures for the Stonehedge. In addition, add the stonehedge to the descr_sm_landmarks.txt, and in the UI add stonehenge.tga for the UI pictures.

    I think that's it, however I haven't tested it out yet (I'm working on a self-project aotm and can't really explain it to you unfortunately, so another modder will have to cover it ).

    Cheers.

  3. #3

    Default Re: Creating A "New" Wonder?

    Just remember, the most you can have is 9, so you can only add 2 more if starting with vanilla.
    RTR VII Developer

  4. #4

    Default Re: Creating A "New" Wonder?

    Thanx Guys!

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