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  1. #1
    Member Member Woreczko's Avatar
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    May 2004
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    Default EBBS pop replenishment

    Hi!
    EBBS replenishes population of a given settlement if a unit is trained there. It recognizes whether it was infantry or cavalry and adds an appriopiate number of townsfolk.

    However, I`ve modded my EB quite heavily and infantry comes in a very varied sizes (basically on huge: 72 men for archers/slingers, 120 for skirmishers, 180-200-240 for various types of melee infantry). Moreover unit training speed is set to 0 turns. Original EBBS adds 200 pop if an infantry unit is trained. In case of archer-happy nations it means that they can get they population up very quickly by training said troops. This is no good at all. Is it possible for the script to recognize trained troops more specifically? Like "infantry missile" for example?

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Jan 2007
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    Default Re: EBBS pop replenishment

    No.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  3. #3
    Member Member Woreczko's Avatar
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    Default Re: EBBS pop replenishment

    A laconic reply, eh? Thanks :)

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