I was wandering if there will be upgreads on weapons / armor and if yes, if those will change the graphical desplay of them on the units.
Thanks in advance.
I was wandering if there will be upgreads on weapons / armor and if yes, if those will change the graphical desplay of them on the units.
Thanks in advance.
Dont fight for what you want, fight for what you can have.
Only armour upgrades change the appearance of the model, weapon upgrades only add a bonus (not sure what it is though). Without having a clear idea of what our stat system will look like its impossible to say in either case.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
afermative that boss, thanks for the info![]()
Dont fight for what you want, fight for what you can have.
do the models change appearance? So they become new types of units? But wouldnt that use unit slots?
maybe for the legionaries you can make it so, that when they are upgraded they start wearing lorica segmentatas instead of lorica hamatas?
From the FAQ:
That is the definitive answer to whether there will be Lorica Segmentata in EBII.Q: Will there be Lorica Segmentata in EB2?
A: Lorica Segmentata was not widely used within the games time frame. Even though it could be argued that it was used to a minimal extent at the very end of the time frame the team has decided not to include any Lorica Segmentata in the official EB2 releases.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Armour upgrades were one of the coolest things about MTW2, in my opinion. I always pushed to upgrade my blacksmiths, so I'd get cooler looking units. However, I suppose this is not in any way historical? Or rather, historical in the EB timeframe?
I logged quite a bit of time in playing MTW2, and I can tell you that weapon models do change when weapons are upgraded. On swords it's not always noticeable, but play a custom battle with with two units of cossak musketeers, one upgraded and one not, and you'll see that their muskets are different. A few of the other obvious ones are halberdiers of any sort, two handed axemen, and the maces of Gothic and Teutonic knights.
The likes of which you have never seen...
weapon models do indeed change, but this is part of the armour upgrade and has nothing to do with the weapon upgrade. When you upgrade the armour any part of that units model (indeed all of it including animations) can change. There is no such associated mechanic with weapon upgrades.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Well, I've witnessed these weapon changes in custom battle while only adding the weapon upgrade; with no changes to the armor what so ever. This I have seen with my own eyes, and can be easily duplicated by anyone viewing this thread who has MTW2 on thier computer right now.
Now, it is compleatly possible that what you are trying to say does not in fact argue with what I am saying, but requires an understanding of the internal workings of the game engine on my part. In that case, your futuristic techno-bable is wasted on me, Foot, as I have difficulty understanding how to run Microsoft access; leaving me at quite the loss when it comes to the inticate details of program modification.
The likes of which you have never seen...
I can assure you that there is no known model changes associated with weapon upgrades. You are either mistaken or the modding community is.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Well, I'm a three hour drive from my copy of MTW2, but if you or anyone reading here has got it handy, they can check it themselves. Just set up a custom battle with two identical units (preferably units with easy to see weapon changes, woodsmen and cossak musketeers work well. Teutonic knights work ok, but you have get them to put away the lances first), one with weapon upgrades and one without. The Woodsmens axes should become all fancy and engraved, muskets start looking more like muskets and less like 2x4s and maces change from cans on sticks into flanged maces and morning stars.
I doubt that I am mistaken, I used to spend a lot of time in custom battles putting weapon and armor upgrades in various ammounts onto units just to see how they looked. If I am mistaken, that would mean that I'm likly some kind of crazy, and maybe on psycodelic drugs of some kind.
But I think thats the kind of think I'd notice.
The likes of which you have never seen...
You are in fact correct. I missed it because it was an integral part of the model, unlike armour upgrades where it is text based. It essentially makes weapon upgrades pointless however, as there is no way to control at what point the weapon upgrade occurs. Plus to that is that the weapon upgrades give a hardcoded +6. With such a large bonus it is likely that weapon upgrades will be disabled in EBII.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
That actually makes battles and making armies somewhat easier, not having to build armories and upgrade units.
Yeah. Those weapon upgrade bonuses would just annihilate any carefully planned stats.
And it won't take as much time to build up a good army, in EB I always need to build an armory before I make troops because the AI and its money bonuses always has upgraded troops.
Yeah. I hated training my units in one city, but having to retrain them in another to take advantage of any possible weapon/armour upgrades. It's such a pain.
Well, I'm assuming that EBII will still have all those weird little morale upgrades right?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Can't you test that by modding a unit to have 0 morale and trying that unit in game on the field and in a city battle with a temple that gives an absurd morale bonus.
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