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Thread: Moving uints Etc on strat map

  1. #1
    Member Member Big Bear's Avatar
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    Default Moving uints Etc on strat map

    Hi, have a map working, seem to have figured this bit out. However would like to know if there are any tips or shortcuts on moving characters, armies, resorces etc about a map. Is it possible to elimiante these from the vanila then re-introduce them back as you build up the mod. Do you come up against hardcore limits etc? Taking away most units would seem the best maybe leaving only those in cities them modding them back from there. Is this possible? If so how? I was thnking of using the Time map maker for this but this only works on the Vanila maps and is chronicly slow. Any advice?

    Thanks

    Big Bear

  2. #2

    Default Re: Moving uints Etc on strat map

    Well, the simplest way to remove things is to comment them out. Just put a semicolon in front of a line, and the game will ignore everything in that line after it. You can see the game designers use them a lot when they want to put in descriptive pieces of text meant for them, not the game to read. The good thing about commenting out is that you can simply remove the semicolon to activate that line of code again.
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  3. #3
    Member Member Big Bear's Avatar
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    Default Re: Moving uints Etc on strat map

    Hi, thank that looks like a good way forward. Are there any tutorials etc about limits eg what is the min that the game requires so i can take out the stuf till i get to the least i have to ajust to get the map up and running then mod in the rest?

    Thanks
    Big Bear

  4. #4

    Default Re: Moving uints Etc on strat map

    I am not really sure. You could try the List of Hard Coded Limits topic that is stickied here. I know it mostly concentrates on the maximums, but there might be some minimums in there as well.
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  5. #5

    Default Re: Moving uints Etc on strat map

    Replied in the TWC thread.

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