Seems good to me.
Code:
Trigger Impostor_leaves
WhenToTest CharacterTurnEnd
Condition not EndedInSettlement
and Trait Impostor > 0
Affects Impostor 1 Chance 100
Affects Impostor -2 Chance 100
Trigger Impostor_in_Type4
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Trait Impostor > 0
and SettlementBuildingExists = gov4
Affects Impostor 1 Chance 100
Affects Impostor -2 Chance 100
Trigger Impostor_in_GovNomad
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Trait Impostor > 0
and SettlementBuildingExists = govnomad
Affects Impostor 1 Chance 100
Affects Impostor -2 Chance 100
If he doesn't get rid of it in the settlement, he should definitely do so if you step him outside for the end of a turn.
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