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Thread: [ALEX.exe] Permanent Forts

  1. #1
    Member Member Smeel's Avatar
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    Default [ALEX.exe] Permanent Forts

    I have been thinking for some time about how to use the Immortal trait in alex.exe.

    One Idea I've got, is to do forts permanent, and make them look like a village/town on the stratmap and Battlemap.

    I already know how to make Forts permanent. To d othis, you take a rebel diplomat, give him a trait that gives him like +100 personal security, the immortal trait and a -100% mobility trait and put hi min a fort.

    To make a fort look like a town on the stratmap isn't that hard either.

    But Could you make a fort look like town on the battlemap?????
    If there's a way to do this, I dream of doing a mod that put up towns and villages that didn't make it as real cities, but still should be represented. India would not be that unpopulated.
    As I'm awful at coding I have to ask. Would there be any way to tie strings of code to the forts? like it would give a Income bonus to be in control of all the pseudo-settlements in a region, and a order penalty for the opposite?

    making traits and put forts on the stratmap I could do myself, it's research and fiddling with models I need help with. And coding. Is there someone who could answer my questions or would like to join?

  2. #2
    Member Member Phalanx300's Avatar
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    Default Re: [ALEX.exe] Permanent Forts

    That would be great if it could work! But I don't know to much about coding.

  3. #3
    ERROR READING USER PROFILE Member AqD's Avatar
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    Default Re: [ALEX.exe] Permanent Forts

    hmmm.. but how would you destroy it later??

  4. #4
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: [ALEX.exe] Permanent Forts

    Quote Originally Posted by AqD View Post
    hmmm.. but how would you destroy it later??
    the diplomat leaves it? (i.e. killed)

    IIRC, Immortality is no protection vs being captured in a city, and killed.

    so, capture, kill, and leave.
    Last edited by Ibrahim; 12-11-2008 at 17:57.
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