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Thread: Gameshark preview

  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Gameshark preview

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    A pretty good article with a decent amount of new info. The two most interesting parts for me were as follows:

    What can you say about the role of the Cabinet?

    Depending on your governmental system your cabinet are either the elected representatives of the people or appointees of the royalty or head of state.

    These individuals take up key posts, influencing bonuses and modifiers applied to your trade, armed forces, diplomacy and overall leadership. You're able to shuffle your ministers, call early elections, hire and fire individuals etc. This is something that those who want to squeeze the extra 5% from their game will take an interest in. For those not so keen, it can be auto-managed without you needing to tend to it.
    Hooray! Some political game-y goodness. I look forward to seeing how this turns out.


    Since you are dealing with the early industrial age, how does technological research fit into the gameplay?

    For the first time in a Total War title we have a research and technology tree. The different branches reflect military, industrial, socio-political, land, naval and artillery advancements. You are able to build universities and academic institutions which give you research points to spend on these technologies.

    The tree unlocks different things for every faction—special formations, different artillery munitions, sizes and classes of ships etc. The impact of technology is far and wide and you must choose what kind of a balance you wish to strike for your Empire.

    It's also worth noting that as upgrades are researched they are automatically rolled out to your armies and navies in the field (No more returning miles for better weapons etc.)
    Interesting. While it takes away from the realism factor, it should also cut down on unit micromanagement as well. Hopefully it'll be a worthwhile trade-off.
    "MTW is not a game, it's a way of life." -- drone

  2. #2
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Gameshark preview

    The political side of things sounds fun. So if a certain person fails me I can just fire him or send him far away, or if I want someones favor I can offer him that new office that just opened up. Or sack everyone with new elections.

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    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Gameshark preview

    Sounds fine to me. I hated having to cycle troops back to the homeland just to give them new weapons/armor all the time. It was such a pain.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

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    Member Member sassbarman's Avatar
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    Default Re: Gameshark preview

    the part about the cabinet doesn't sound like it's going to be to fleshed out and meaningful to
    the game. I would have prefered them to say that managing this properly is critical to the overall success of your empire or something to that effect, as opposed to it's just gonna be there and whether or not you care to be hands on or allow it to be auto-managed is up to you.

    I really hope they haven't chosen to dumbed this game down like the last two instalments in the series and just throw a lot of meaningless features into the game that have no real effect on the outcome.

    just my 2 cents.

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    Member Megas Methuselah's Avatar
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    Thumbs up Re: Gameshark preview



    @Sassbarman: I don't know about you, kid, but I like to RP my game. It's not fun just mindlessly conquering the world...

    Quote Originally Posted by Mailman653
    The political side of things sounds fun. So if a certain person fails me I can just fire him or send him far away, or if I want someones favor I can offer him that new office that just opened up. Or sack everyone with new elections.

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    Member Member sassbarman's Avatar
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    Default Re: Gameshark preview

    Quote Originally Posted by Methuselah View Post


    @Sassbarman: I don't know about you, kid, but I like to RP my game. It's not fun just mindlessly conquering the world...



    Don't get wrong my friend i'm dead set against just mindlessly conquering the world, but nor do i want a bunch of useless, hollow features that appear to add depth. I want to be forced to think and have my decisions good or bad be reflected in the outcome of my games.
    Having said that i do understand and appreciate the value of role playing it can add a lot of spice to the game.

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    Member Member Ishmael's Avatar
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    Default Re: Gameshark preview

    hmm...for those of you who have played Hearts of Iron, do you think the cabinet system will work like that?
    For those who haven't played it, the ministers in this have effects, such as reucing supply consumption, speeding up research etc. However, nearly always they are balanced by negatives, so there is a level of strategy in this. Might work.
    I also like the suggestion by the fellow above that promoting generals etc to office can act as a reward and make them more loyal.

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    Member Member Polemists's Avatar
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    Default Re: Gameshark preview

    hmm...for those of you who have played Hearts of Iron, do you think the cabinet system will work like that?
    For those who haven't played it, the ministers in this have effects, such as reucing supply consumption, speeding up research etc. However, nearly always they are balanced by negatives, so there is a level of strategy in this. Might work.
    Probably, I mean looking at the generals and kings (Caesars) attributes and traits. Where they almost inevitably get negatives with the positives. (tho mtw2 had more + + traits) I would assume cabinet members to be similiar. I mean I would expect someone with remarkable financial skills (acumen) to be not as good at handling military logistics as someone with a military backround. Etc, etc.

    I think loyalty will be important but I am more interested in....Popularity.

    It will be interesting to see if there are certain Cabinet members the people want but you may not want for attributes. Meaning if you put them in place you may placate the people but not aid your empire kinda thing.

  9. #9
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Gameshark preview

    Quote Originally Posted by Polemists View Post
    I think loyalty will be important but I am more interested in....Popularity.

    It will be interesting to see if there are certain Cabinet members the people want but you may not want for attributes. Meaning if you put them in place you may placate the people but not aid your empire kinda thing.
    This is something I'm curious about as well. It would be interesting if we were sometimes forced to choose between ministers who are competent and ministers who the people like.
    "MTW is not a game, it's a way of life." -- drone

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    Member Member Pinxit's Avatar
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    Default Re: Gameshark preview

    Quote Originally Posted by Martok View Post
    This is something I'm curious about as well. It would be interesting if we were sometimes forced to choose between ministers who are competent and ministers who the people like.
    What if someone becomes _to_ popular? We all know what happened when Julius Gaius Ceasar went down that road. s for everyone!

  11. #11
    Member Megas Methuselah's Avatar
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    Exclamation Re: Gameshark preview

    Nice thought, Pinxit. I want to see bloody coups d'etat. I want civil wars. I want gruesome deaths. I want villages sacked into nothingness and cities rise up in flames. I want... a greasy-haired Corsican to arise out of the ashes of war!!!!

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    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Gameshark preview

    Quote Originally Posted by Methuselah View Post
    Nice thought, Pinxit. I want to see bloody coups d'etat. I want civil wars. I want gruesome deaths. I want villages sacked into nothingness and cities rise up in flames. I want... a greasy-haired Corsican to arise out of the ashes of war!!!!
    For maximum fun I suggest that for decades you rule France as an iron fisted monarchy, crushing all rebellions and squeezing the peasantry for everything they have. Then, when the time is right, the hero of France and the leader of the glorious republic can rise against the cruel monarchy and end their reign of terror.

    Then he can carry his peaceful and benevolent ideals to everyone else in Europe. At swordpoint if necessary.


    ~ I LOVE DEMOS ~

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  13. #13
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Gameshark preview

    Quote Originally Posted by Sir Beane View Post
    For maximum fun I suggest that for decades you rule France as an iron fisted monarchy, crushing all rebellions and squeezing the peasantry for everything they have. Then, when the time is right, the hero of France and the leader of the glorious republic can rise against the cruel monarchy and end their reign of terror.

    Then he can carry his peaceful and benevolent ideals to everyone else in Europe. At swordpoint if necessary.
    What really would be funny is that towards the end of the game there is a counter revolution and the monarchy gets restored.

  14. #14
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Gameshark preview

    Quote Originally Posted by Mailman653 View Post
    What really would be funny is that towards the end of the game there is a counter revolution and the monarchy gets restored.
    Historically the other kings of Europe certainly tried their hardest to bring this about, but Napolean was just to damn charismatic and popular with the people. Maybe in the Total War alternate history he won't be so lucky.

    It would be interesting if other factions royal families attempted to help put the royalty-in-exile back on the throne. We could see a revolution act as a catalyst for all-out war between monarchies and republics.


    ~ I LOVE DEMOS ~

    . -- ---------- --
    . By your powers combined I am!
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