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Thread: Parthian Reforms

  1. #1
    Parthian Cataphract #03452 Member Zradha Pahlavan's Avatar
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    Default Parthian Reforms

    What exactly has to be done to get to those reforms that the Parthians supposedly get? Is there a certain date that this occurs or do I have to build some fancy structures or have certain family members acquire certain traits?
    Parthian Nationalist

  2. #2

    Default Re: Parthian Reforms

    Build these bldgs in the required order, and you get access to a regular government structure almost like that of other civilized factions, with regular MICs and such.

    Here is the map of where the reformed gov't can be built.

  3. #3
    Member Member Cyrus's Avatar
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    Default Re: Parthian Reforms

    i asked the same question a few days days ago if you want you can check out the topic "nomad questions", it explaines everything very well.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  4. #4
    Parthian Cataphract #03452 Member Zradha Pahlavan's Avatar
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    Default Re: Parthian Reforms

    Thank you.
    Parthian Nationalist

  5. #5
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Parthian Reforms

    Quote Originally Posted by MerlinusCDXX View Post
    Build these bldgs in the required order, and you get access to a regular government structure almost like that of other civilized factions, with regular MICs and such.

    Here is the map of where the reformed gov't can be built.
    does it actually have to be in that exact order?
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

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  6. #6
    Member Member Cyrus's Avatar
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    Default Re: Parthian Reforms

    yes and if it's not you'll have to start over, i learned the hard way.
    PS to get warlord's horse herrds you need elite herds .
    Last edited by Cyrus; 12-13-2008 at 20:32.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  7. #7

    Default Re: Parthian Reforms

    All of thers buildings are required for the gov't reform. This is the given build order because it guarantees that you won't inadvertently disable a building that you need. I'll expand the reasoning behind it a bit.

    1.Military occupation. (must be built, required for gov't reform but not for pastoralism)
    2.Migration (required for pastoralism)
    3.Pastoralism (self explanatory)
    4.Large Nomad Market (may be built any time before the reform, but is required)
    5.Settled Community (may be upgraded beyond this level if you wish, but is capped and recruitment disabled by 'Advanced Settlement')
    6.Elite Herds -> Warlords Horse Herds (must be built BEFORE reformed pastoralism, as reformed pastoralism disables the construction of Herds line buildings, also may be upgraded beyond this level, see Settled Community)
    7.Reformed Pastoralism (self-explanatory)
    8.Advanced Settlement (any time after ref. pastoralism-disables rec'tment from settlement line bldgs)
    9.Settled Aristocracy (any time after ref. pastoralism-disables rec'tment from herds line bldgs)
    10.Reformed Parthian Government. (required everything above)
    Last edited by MerlinusCDXX; 12-13-2008 at 22:31.

  8. #8
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Parthian Reforms

    Quote Originally Posted by MerlinusCDXX View Post
    All of thers buildings are required for the gov't reform. This is the given build order because it guarantees that you won't inadvertently disable a building that you need. I'll expand the reasoning behind it a bit.

    1.Military occupation. (must be built, required for gov't reform but not for pastoralism)
    2.Migration (required for pastoralism)
    3.Pastoralism (self explanatory)
    4.Large Nomad Market (may be built any time before the reform, but is required)
    5.Settled Community (may be upgraded beyond this level if you wish, but is capped and recruitment disabled by 'Advanced Settlement')
    6.Elite Herds -> Warlords Horse Herds (must be built BEFORE reformed pastoralism, as reformed pastoralism disables the construction of Herds line buildings, also may be upgraded beyond this level, see Settled Community)
    7.Reformed Pastoralism (self-explanatory)
    8.Advanced Settlement (any time after ref. pastoralism-disables rec'tment from settlement line bldgs)
    9.Settled Aristocracy (any time after ref. pastoralism-disables rec'tment from herds line bldgs)
    10.Reformed Parthian Government. (required everything above)
    I see. so so far I'm safe then

    *moves on to make evil cataphracts
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  9. #9
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Parthian Reforms

    Im having the longest campeign for me ever, hitting the 220s BC with Parthians.

    Only got the reforms in two cities. I keep on getting the orders wrong


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  10. #10
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Parthian Reforms

    What I did was write it on a bit of paper so I didn't have to keep coming out of the game to check.

  11. #11

    Default Re: Parthian Reforms

    An idle thought, is there any benefit of not settling and choosing nomadism over pastoralism in any of the homeland provinces?

  12. #12
    Parthian Cataphract #03452 Member Zradha Pahlavan's Avatar
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    Default Re: Parthian Reforms

    You get horse archers more quickly and for less money all together. And that is very useful when you have Seluecids swarming at your borders.
    Parthian Nationalist

  13. #13

    Default Re: Parthian Reforms

    Zradha Pahlavan is correct. I'd keep nomadism in Nisa, go nomadic in Antiocheia-Margiane, and you are required to stay nomadic in Gava-Mazsakata. Marakanda and Alexandreia-Eschate are also good candidates to keep nomadism, as are any lands North-East of there, since they don't really contribute too much economically (besides mining income), so you might as well utilize them for the #1 resource they do offer, good nomadic units. But seriously, I would go ahead and skip nomadism in any area that won't get you Dahae and/or Saka units, since it really doesn't do anything for your economy. The reason nomadism is so attractive as an option in those areas is that the basic camps for recruitment are very inexpensive compared to the extensive infrastructure required for recruitment in pastoral or reformed provinces.
    Last edited by MerlinusCDXX; 12-15-2008 at 18:48. Reason: spelling

  14. #14
    Crazy Russian Member iamphet's Avatar
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    Default Re: Parthian Reforms

    Quote Originally Posted by MerlinusCDXX View Post
    All of thers buildings are required for the gov't reform. This is the given build order because it guarantees that you won't inadvertently disable a building that you need. I'll expand the reasoning behind it a bit.

    1.Military occupation. (must be built, required for gov't reform but not for pastoralism)
    2.Migration (required for pastoralism)
    3.Pastoralism (self explanatory)
    4.Large Nomad Market (may be built any time before the reform, but is required)
    5.Settled Community (may be upgraded beyond this level if you wish, but is capped and recruitment disabled by 'Advanced Settlement')
    6.Elite Herds -> Warlords Horse Herds (must be built BEFORE reformed pastoralism, as reformed pastoralism disables the construction of Herds line buildings, also may be upgraded beyond this level, see Settled Community)
    7.Reformed Pastoralism (self-explanatory)
    8.Advanced Settlement (any time after ref. pastoralism-disables rec'tment from settlement line bldgs)
    9.Settled Aristocracy (any time after ref. pastoralism-disables rec'tment from herds line bldgs)
    10.Reformed Parthian Government. (required everything above)
    It seems point 4 is somewhat redundant: to build reformed government you need Nomad Market only. Large one doesn't do any harm though



  15. #15
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Parthian Reforms

    Have you actually succeeded in gaining the reforms with a nomad market or are you just reading off the building browser?

  16. #16
    Crazy Russian Member iamphet's Avatar
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    Default Re: Parthian Reforms

    I'm currently building reformed gov in two settlements with nomad markets only.



  17. #17
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Parthian Reforms

    That's very odd, unless it was changed for 1.2.

  18. #18
    Crazy Russian Member iamphet's Avatar
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    Default Re: Parthian Reforms

    I've just double checked, please see screenshots
    Spoiler Alert, click show to read: 







    Although if your market is not nomad you need at least Agora for some reason (which looks like Large Nomad Market).
    Last edited by iamphet; 01-08-2009 at 17:32.



  19. #19

    Default Re: Parthian Reforms

    Not that I prefer reviving old threads, but since the search came up with this, it seems pointless to start a new thread over it.

    I'd like to ask why my starting settlements Khiva and Nisa won't get reformed pastoralism. I mean I've build the provisional military government, large market, settled community, and warlord's horse herds, and it still doesn't pop up. I know it's working right because two of my newer settlements triggered the reformed government...

    If possible can anyone tell me the absolute must have triggers for reformed pastoralism? I've followed the build order and it seems to go 50/50 for me.

    My bad, I just checked up the map of where I can build the reformed government....it's weird that Pahlava can't build it on their starting provinces though...
    Last edited by Grade_A_Beef; 06-12-2009 at 01:17.

  20. #20

    Default Re: Parthian Reforms

    Further up the thread (Post 4 or 5) is a map that shows the provinces that the Reformed gov't is available in. The reform is only available in the provinces highlighted. In game mechanics terms, "must have hidden_resource Pahlava_home"
    Last edited by MerlinusCDXX; 06-12-2009 at 00:59.

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