Results 1 to 20 of 20

Thread: Parthian Reforms

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Parthian Cataphract #03452 Member Zradha Pahlavan's Avatar
    Join Date
    Sep 2008
    Location
    Susa, near the left wing of the royal palace.
    Posts
    447

    Default Parthian Reforms

    What exactly has to be done to get to those reforms that the Parthians supposedly get? Is there a certain date that this occurs or do I have to build some fancy structures or have certain family members acquire certain traits?
    Parthian Nationalist

  2. #2

    Default Re: Parthian Reforms

    Build these bldgs in the required order, and you get access to a regular government structure almost like that of other civilized factions, with regular MICs and such.

    Here is the map of where the reformed gov't can be built.

  3. #3
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Parthian Reforms

    i asked the same question a few days days ago if you want you can check out the topic "nomad questions", it explaines everything very well.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  4. #4
    Parthian Cataphract #03452 Member Zradha Pahlavan's Avatar
    Join Date
    Sep 2008
    Location
    Susa, near the left wing of the royal palace.
    Posts
    447

    Default Re: Parthian Reforms

    Thank you.
    Parthian Nationalist

  5. #5
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Parthian Reforms

    Quote Originally Posted by MerlinusCDXX View Post
    Build these bldgs in the required order, and you get access to a regular government structure almost like that of other civilized factions, with regular MICs and such.

    Here is the map of where the reformed gov't can be built.
    does it actually have to be in that exact order?
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  6. #6
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Location
    Milano ITA
    Posts
    353

    Default Re: Parthian Reforms

    yes and if it's not you'll have to start over, i learned the hard way.
    PS to get warlord's horse herrds you need elite herds .
    Last edited by Cyrus; 12-13-2008 at 20:32.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  7. #7

    Default Re: Parthian Reforms

    All of thers buildings are required for the gov't reform. This is the given build order because it guarantees that you won't inadvertently disable a building that you need. I'll expand the reasoning behind it a bit.

    1.Military occupation. (must be built, required for gov't reform but not for pastoralism)
    2.Migration (required for pastoralism)
    3.Pastoralism (self explanatory)
    4.Large Nomad Market (may be built any time before the reform, but is required)
    5.Settled Community (may be upgraded beyond this level if you wish, but is capped and recruitment disabled by 'Advanced Settlement')
    6.Elite Herds -> Warlords Horse Herds (must be built BEFORE reformed pastoralism, as reformed pastoralism disables the construction of Herds line buildings, also may be upgraded beyond this level, see Settled Community)
    7.Reformed Pastoralism (self-explanatory)
    8.Advanced Settlement (any time after ref. pastoralism-disables rec'tment from settlement line bldgs)
    9.Settled Aristocracy (any time after ref. pastoralism-disables rec'tment from herds line bldgs)
    10.Reformed Parthian Government. (required everything above)
    Last edited by MerlinusCDXX; 12-13-2008 at 22:31.

  8. #8
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Parthian Reforms

    Quote Originally Posted by MerlinusCDXX View Post
    All of thers buildings are required for the gov't reform. This is the given build order because it guarantees that you won't inadvertently disable a building that you need. I'll expand the reasoning behind it a bit.

    1.Military occupation. (must be built, required for gov't reform but not for pastoralism)
    2.Migration (required for pastoralism)
    3.Pastoralism (self explanatory)
    4.Large Nomad Market (may be built any time before the reform, but is required)
    5.Settled Community (may be upgraded beyond this level if you wish, but is capped and recruitment disabled by 'Advanced Settlement')
    6.Elite Herds -> Warlords Horse Herds (must be built BEFORE reformed pastoralism, as reformed pastoralism disables the construction of Herds line buildings, also may be upgraded beyond this level, see Settled Community)
    7.Reformed Pastoralism (self-explanatory)
    8.Advanced Settlement (any time after ref. pastoralism-disables rec'tment from settlement line bldgs)
    9.Settled Aristocracy (any time after ref. pastoralism-disables rec'tment from herds line bldgs)
    10.Reformed Parthian Government. (required everything above)
    I see. so so far I'm safe then

    *moves on to make evil cataphracts
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  9. #9
    Crazy Russian Member iamphet's Avatar
    Join Date
    Oct 2006
    Location
    Москва
    Posts
    128

    Default Re: Parthian Reforms

    Quote Originally Posted by MerlinusCDXX View Post
    All of thers buildings are required for the gov't reform. This is the given build order because it guarantees that you won't inadvertently disable a building that you need. I'll expand the reasoning behind it a bit.

    1.Military occupation. (must be built, required for gov't reform but not for pastoralism)
    2.Migration (required for pastoralism)
    3.Pastoralism (self explanatory)
    4.Large Nomad Market (may be built any time before the reform, but is required)
    5.Settled Community (may be upgraded beyond this level if you wish, but is capped and recruitment disabled by 'Advanced Settlement')
    6.Elite Herds -> Warlords Horse Herds (must be built BEFORE reformed pastoralism, as reformed pastoralism disables the construction of Herds line buildings, also may be upgraded beyond this level, see Settled Community)
    7.Reformed Pastoralism (self-explanatory)
    8.Advanced Settlement (any time after ref. pastoralism-disables rec'tment from settlement line bldgs)
    9.Settled Aristocracy (any time after ref. pastoralism-disables rec'tment from herds line bldgs)
    10.Reformed Parthian Government. (required everything above)
    It seems point 4 is somewhat redundant: to build reformed government you need Nomad Market only. Large one doesn't do any harm though



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO