Quote Originally Posted by Hegix View Post
I'm just guessing here, but maybe since it was included in the EB install they haven't updated the one that is downloaded separately.
Yes, the one included is more recent (EB 1.1) than the one on the site (EB 1.0). The latter does include the unit cards, but these are even more outdated (EB 0.8).

Quote Originally Posted by Marcus Ulpius View Post
If I can get Agriarians from lvl 4 in Pella, that's good as I'm planning to build it there in any case. As for building MICs and then changing government types, it feels like it's a bug. Shouldn't recruitment be determined by government type you have? So, if you have type IV, build highest level regional MIC and then move to type I, shouldn't your roster be changed accordingly, or you can continue recruiting best regional troops under type I government?
It used to be like that in EB 0.7, but the upgrade to R:TW 1.5 made this system cause crashes. Now the MIC buildings determine what you can recruit, and the governments determine what MICs you can build. First building the highest level of one MIC and then replacing the government to build the highest level of the other is considered an exploit though, as the EB team would make it impossible if they could.