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Thread: Script command to force AI to lift a siege?

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  1. #1
    Crazy Russian Member iamphet's Avatar
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    Oct 2006
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    Москва
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    Default Re: Script command to force AI to lift a siege?

    Ok, played with this a bit more. There must be something wrong with terrain (sometimes I am able to see pirates but they disappear if you move the cursor over them, too modest to disclose any information )

    Tried to edit WATER_SURFACE.TGA and got a nice CTD (I guess editing of world is not retroactive anyways...)




  2. #2
    Crazy Russian Member iamphet's Avatar
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    Oct 2006
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    Москва
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    128

    Default Re: Script command to force AI to lift a siege?

    Finally figured this out : moved pirates away with move_character and then re-constructed the port.
    Unfortunately had to abandon the campaign anyway: fed up with getting CTD every 3-4 turns during eleutheroi turn



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