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Thread: Script command to force AI to lift a siege?

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  1. #1
    Crazy Russian Member iamphet's Avatar
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    Default Script command to force AI to lift a siege?

    There are pirate navy which are blocking my port for last 10-20 years. I cannot attack them with my fleet so I guess they are just stuck.
    Is there a way to make them lift the siege? kill_character "Admiral Okaz" leads to CTD, move_character moves pirates but leaves the siege
    Any possible workarounds?
    Last edited by iamphet; 12-13-2008 at 16:45.



  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Script command to force AI to lift a siege?

    No, I don't think there is any script command that can do that.

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  3. #3

    Default Re: Script command to force AI to lift a siege?

    Auto_win your navy versus them....
    EDIT: I'm presuming you've built up enough to have a navy....
    Last edited by LordCurlyton; 12-13-2008 at 23:39.
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  4. #4

    Default Re: Script command to force AI to lift a siege?

    And if that doesn't work you can (at the risk of broken stuff, but hey ... you're dealing with the Flying Dutchman, right?) experiment with
    Code:
    move_character "<name>" <x>,<y>
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  5. #5

    Default Re: Script command to force AI to lift a siege?

    The thing about move_character, which he said he had already tried, is that it just moves the character, and it doesn't actually change the state the character is in. So if a char is sieging, the computer will continue to treat it as sieging (or in this case, blockading) until something is done to change the state (you move it via normal means if its yours, the AI decides to do likewise if its not).
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  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Script command to force AI to lift a siege?

    And likewise, he's said that he's unable to engage the navy so auto_win won't solve it.

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