Eurogamer preview
Bit-tech preview
The Bit-tech article is especially extensive and goes into the game in a fair amount of detail. A couple of the juicier tidbits:
Outstanding! This was definitely a pet peeve for me with the battles in previous TW titles. I'm very glad to hear this is being rectified in Empire.Talking of marching, units now march in formation. Previous Total War games have been a bit flaky in this respect, with carefully arranged army formations breaking into a rabble as soon as you move them. As such, it was often a valid tactic in Rome and Medieval II to sit back and let an army come to you. With Empire, you’re more able to take the fight to an opponent, and on your own terms.![]()
So each region will have one "city" and several "towns", depending on the region's population. (It actually reminds a little of the old game Lords of the Realm II, which also saw villages spring up as your population increased.) The article also confirms that you need to take the main city in order to actually take the region as well.The biggest change to the campaign map is the idea of towns within regions. As the population of a region grows, towns will appear around the main city, and these towns can be developed to create more resources or provide certain upgrades or troops. This is instead of these upgrades being built behind the walls of the capital, and adds a enjoyably nasty element to how you play Empire.
At a glance, you can now tell how prosperous a region is and what type of resources it governs. And then you can march an army in and destroy all that piece by piece.
It should be interesting to see how that works. Looking forward to giving it a go.Empire gives you pretty comprehensive control over how your empire is run, right down to when elections are called and which ministers you can hire and fire. However, you can have all those decisions auto-managed if you just want to concentrate on the war. The three theatres – North America, Europe and India – are treated as separate when it comes to government too. You have to appoint governors for your other two theatres, and can set local tax levels through them.![]()
Incidentally, this last passage also pretty much verifies what we already knew -- that the Far East and most of both Africa & South America will *not* be in the game.
Finally, it would appear we can confirm the game does indeed end in 1800, not 1815 or 1820 as occasionally mentioned in the past: If you look at the bottom of this screenshot under "Victory Conditions", you'll see it says the player must hold the highest Prestige rating at the end of 1799.
Overall, some very good info, and I liked most of what I saw. Here's hoping CA can deliver!
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